Harness the wind and soar through the wilderness of Stonefly, a chill and tranquil action-adventure game about self-discovery, legacy, and belonging. Glide your mech strategically among beautiful flora and dangerous fauna, confronting hungry bugs, adventures, and memorable characters.
It’s to Flight School Studio’s credit that, though the clashes at the game’s core left me underwhelmed, the whole thing didn’t feel hollowed-out. This is down to Annika, who sits at its heart and drives it on.
Stonefly is a thoroughly unique game that has novel gameplay ideas and a wonderful story. Dancing around the world while piloting your mech, trying to find emotional catharsis for your heroine while also beating up some bugs so you can get more resources to upgrade your current ride is a heck of a gameplay loop. It’s well worth experiencing if you want a chill adventure.
In conclusion, Stonefly is an above average indie title that might be best played on a more portable device encouraging smaller play sessions for grinding minerals. I played on Xbox Series S and had no issues with glitches apart from finding my way out of the intended map a few times. The game would have greatly benefited from an additional polish phase since it feels vastly empty at times and can be annoying to navigate.
Stonefly delights the eyes and ears. But the gameplay mix, despite offering some depth, can’t do the same. The combat simply isn’t much fun, and exploring runs the risks of glitches. This strange premise just isn’t executed that well. I’d stick with Creature in the Well until Stonefly gets a discount and patch.
Stonefly takes flight in a fantastical world where you glide amongst giant trees, branches twisting improbable pirouettes in the sky. But the initial wonder soon sputters under frustrating combat design and runs aground against the mundane grind of its progression structure.