3671 Published Reviews
Unity of Command IIPC
Unity of Command 2 is an overall excellent wargame. The early going can be tough as it takes time to acclimatise to some idiosyncratic terms and learn to interpret the raft of poorly-explained icons. Persistence--not to mention some handy community-written guides--does pay off, though. Stick with it, and you'll be rewarded with one of the finest strategy games in recent times.
It isn't often that you play something that is so pure and unapologetically itself, but that's Wattam. I don't know if I'll ever play another game that makes me turn all of my friends into fruit so I can progress. It oozes passion, and it has an infectious enthusiasm that's present in each and every aspect of it. Wattam never takes itself too seriously, and that makes it easy to buy into its world and suspend your disbelief. While the gameplay is all over the place, Wattam is held together by themes of friendship and a cohesive soundtrack that actually leave you grinning long after you're done.
None of Supermash’s creations feel close to replicating the joy of their inspirations, and instead serve as reminders that there are far more focused and polished attempts at each individual one that will reward your time better. There’s no doubting the imaginative idea at Supermash’s core, but it ends up choking on its ambition.
I found that as the credits rolled on The Touryst's strange ending, I was keen for them to finish so I could jump straight back in and mop up the remaining objectives. Admittedly, even if you want to do absolutely everything, The Touryst isn't very long—my completion total sat at 94% after five and a half hours. But perhaps it's better this way--after all, the best vacations often end before you've had a chance to really get homesick. It's the next best thing to an actual holiday.
Phoenix Point has plenty of bold new ideas for the XCOM genre, but not all of them have the same level of shine. It can feel a bit unwieldy at times, a bit less user-friendly than you'd hope. But it's a game that feels more concerned with experimentation than perfection, that's more interested in discovering new paths to take than walking one that's already well-trodden. As a hybrid tactical/strategy game, it's dynamic and deep with the occasionally disorientating misfire along the way. As a contribution to the genre XCOM first defined, it's a well-aimed shot.
Darksiders: Genesis is a very worthy prequel to an established series. The combat is excellently engaging, the writing is genuinely funny without having to try too hard, and the art is consistently captivating. It's a shame about the dodgy camera angle--this is a game that doesn't really benefit from an isometric perspective for the most part, despite the hack-and-slash aspects being easy to control in top-down view. But at the end of the day, Darksiders: Genesis has a clear identity.
Shovel Knight: King of CardsPC
Whether you're challenging foes at a table in a tavern or bashing them into oblivion with your scepter, King of Cards is like comfort food if you already have a taste for Shovel Knight. It doesn't stray from its established formula and often sticks closer to the format of the first game in the series rather than the more experimental expansions that came after it. And while its well-balanced platforming and demanding combat are a treat, its use of existing boss fights and enemies with little to no change in their mechanics saps some of the surprise out of these exciting encounters.
Saying goodbye to the Diaz brothers is as difficult as it was to leave Chloe and Max in the original Life Is Strange, which is a testament to the extraordinary strength of the game's character building. Though the story of the Diaz brothers arrives at some kind of ending, the larger implications of the story and its politically-charged themes raise more questions than they can possibly hope to answer, though to even ask them feels like an admirable feat.
Mostly, though, you just can't help but get the feeling of playing a grand experiment, and it's a shame that Audica doesn't land as well as Harmonix's other rhythm games. There's a lot that's simply, innately cool about Audica's concept, the very idea of using weapons to make music, but once you reach a certain level of proficiency, the enjoyment dries up faster than it should.
Shenmue III has its moments. It delivers on the promise of creating interesting and engaging new environments for Ryo and friends to explore and play around in. Yet, I can't help but think that the game's dogged determination to retain the same "feel" of its Dreamcast ancestors at any cost hurts it immensely. The creative team seems determined to not move anything forward substantially when it comes to Shenmue--including the story, which ends on yet another unfinished cliffhanger.
Blacksad: Under the SkinPC
Blacksad: Under the Skin works, it's a solid detective game that serves up a case worth cracking, a charismatic lead whose character you can shape in meaningful ways, and an investigation method that successfully wraps you in a brown trenchcoat. But when it doesn’t work you'll find yourself bogged down in the tedium of traipsing around another uninspired location, searching for that final wayward hotspot, and the atmosphere is sucked out of the room.
Despite a slow burn in online mode and a bloated user interface that gets in the way of fully enjoying the finer management aspects of Planet Zoo, there’s still more than enough here to get something out of your time with it. It’s got its janky moments, but the animals are all rendered sublimely, the management sim mechanics are smart, and the sensible building controls will encourage and help you to build the best park you can for the animals in your care.
Sparklite has a great amount of challenge and diversity--until it doesn’t. When things are going well in the early game, progress always feels real and attainable, so it's enjoyable to go exploring the world for whatever you’ll find next. The game's upgrades are satisfying to implement (so long as you can find them) and there’s a real sense of growth and achievement.
STAR WARS Jedi: Fallen OrderXbox One
But especially as it wears on, Fallen Order becomes perhaps the strongest conception of what playing as a Jedi Knight ought to really be like. It's true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn's combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one of the most compelling game additions to the Star Wars franchise in years.
LAYTON’S MYSTERY JOURNEY: Katrielle and the Millionaires’ Conspiracy - Deluxe EditionSwitch
In Katrielle Layton's London, it's a season of golden leaves, stiff breezes, and sun that provides light but less warmth. It's the perfect atmosphere for a game that provides such quaint joys for hours on end, cackling at its next pun, zippy one-liner, or absurd new scenario while putting creaky parts of the brain to good use. Sometimes the breeze is a bit too cold, or there's rain, or, oh, you know, the solution to a logic problem you've been staring at for 45 minutes might be “air” and you hate everything for a few minutes, but it doesn't last, and the next pleasant moment is never too far away.
STAR WARS Jedi: Fallen OrderPS4
It's true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn's combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one of the most compelling game additions to the Star Wars franchise in years.
Need for Speed HeatPS4
Need for Speed Heat does stumble into repetition during its final few hours. It's not quite a rip-roaring return to form, then, but this latest entry puts the Need for Speed series back on the right track. The duality of its day and night events props up what would otherwise be a fairly run-of-the-mill racing game, but the renewed focus on hurtling around the track, racing wheel-to-wheel, and customizing each car in numerous ways, taps into the essence of what Need for Speed used to be about.
In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place. You're not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series' proper debut on Switch.
Mario & Sonic at the Olympic Games Tokyo 2020Switch
Mario & Sonic at the Tokyo Olympic Games 2020 is an entertaining take on the sports-event genre that has, by and large, disappeared in the modern-day. The game aims for accessibility at every opportunity, and while nothing about it is particularly exceptional, it still has plenty of unique flourishes to offer, and the wealth of different events and simple controls make for an appealing casual multiplayer title. Thanks to a generous selection of events and a few neat gimmicks, Mario & Sonic at the Olympic Games Tokyo 2020 is the best entry in this series.
Disco Elysium is a mad, sprawling detective story where the real case you've got to crack isn't who killed the man strung up on a tree in the middle of town--though that in itself, replete with dozens of unexpected yet intertwined mysteries and wild excursions into the ridiculous, is engrossing enough to sustain the game. Rather, it's an investigation of ideas, of the way we think, of power and privilege, and of how all of us are shaped, with varying degrees of autonomy, by the society we find ourselves in.
It's positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It's a game that requires patience, compassion, and love, and it's also one we really need right now.
It's flexible and easy-to-use control scheme mitigates the lack of controller support, and its celebration of the best modes and maps the Black Ops and Modern Warfare series have produced makes it a pleasure to line up game after game.
WWE 2K's annual release schedule has felt superfluous for a number of years now. This has never been more apparent than with WWE 2K20, a game that's not only riddled with frequent technical issues, but one that's notably worse than its predecessor in almost every area--whether it's the dull and unenjoyable combat, the fact half the roster look like terrifying goblin facsimiles of themselves, or MyCareer's obnoxious and tedious story. This is the moment the WWE 2K series hit Rock Bottom.
As I stood in the impossible world of the Manifold Garden, I felt tested and worthy. Its puzzles are incredibly satisfying and offer a very clever blend of step-by-step knowledge-building with increasingly challenging solutions. The environments are awe-inspiring in their endless repetition, but repetition isn't a trait reflected in the game's challenges. There is always something new, or a new way to look at something old, as you traverse through the infinite horizon. Manifold Garden is a feast for the eyes and the mind, so long as you can wrap both around what it has to offer.
Super Monkey Ball: Banana Blitz HDPS4
It's lovely to have Super Monkey Ball back, but Banana Blitz HD is not a good showcase of what made the series work. It's a remake of a game that was originally designed for a very different, specific purpose and control scheme, and the efforts made to update it for 2019 have made for a lesser game. It's a shame, because a glimmer of what made the series great remains, and it's enough to make us hope that someday we get a new entry that properly returns the series to its roots.