PC Gamer
7.0Finally, the fights just tend to stick in one place for too long. It's most noticeable in a scenario like Hastings. The battlefield was supposedly a very dynamic place as one side or the other broke formation to pursue the routing enemy, only to be caught up in a counterattack. In Field of Glory 2's model, fleeing troops only rarely rally and come back to the fight, and you can't set up a fake retreat to lure the AI out of position.
