
Sid Meier's Civilization V: Gods & Kings
Firaxis Games · Jun 19, 2012
About
As you move through the ages, you’ll interact with new types of city-states, engage in new city-state quests and global competitions, and master exciting new systems for land and naval combat. Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to expand their empire and dominate the world.
Trailers & screenshots
Scores by platform
8.3
Critic reviews
- 8.1Gods & Kings re-energises Civ V, providing a much stronger feeling of direction and personalisation to the way you rear your society. For those who, after an initial foray, retreated back to the ever-fertile fields of Civ IV it may have come too late, but those who have shown faith will be richly rewarded.
- ...too minor and the original game complex enough that an expansion isn’t necessary
- ...scores high on the entertainment-per-dollar scale and the allure of building a civilization from sticks and stones to ships and Gatlin Guns never wears thin.
- 8.0With Civilization V: Gods & Kings, Firaxis expands on the formula established with the 2010 release with a hefty helping of new additions, and while they don’t prove to reinvent the experience, they certainly give fans an excuse to start some new expeditions through history.
- 9.0In the end, the best thing you can say about Gods and Kings is that it makes Civ V noticeably more fun--something that anyone who's already familiar with the game would likely say is an impressive achievement indeed.
- 8.5If you were a fan of the changes made in the vanilla release of Civilization V you’ll probably enjoy most of the new bits. Gods and Kings is a strong expansion overall, but it fails to live up to the series’ own pedigree. Religion adds so much subtlety to advanced strategies that, by comparison, espionage comes off as a half-assed attempt to add back an old mechanic.
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