WorthPlaying
5.5Even if Away: Journey to the Unexpected weren't a roguelike, it still has issues that would put it in mediocre territory. The main melee combat would be awful, the level designs would be boring, and the boss fights wouldn't be exciting. While some people may be fine with that, the forced repetitive nature of the roguelike makes Away feel unnecessarily padded, especially since parts of the title are too forgiving for the genre. It may look nice most of the time, and the story is so off the wall that it's endearing, but Away should only be on your radar if you can purchase it on sale and don't mind its baggage.
