With over 100 cars and more than 25 different racing venues set over five distinct disciplines (as well as bonus DLC ones like destruction derby and drag racing), GRID Autosport is that rarest of beasts: a jack of all trades that doesn't sacrifice quality as a result. The addition of all previously released paid console DLC – right down to the cynical XP boost – is extremely welcome, but the complete removal of all local and online multiplayer features means this a strictly solo affair, and that might be a turn-off for many.
Sayonara Wild HeartsSwitch
Sayonara Wild Hearts is the video game equivalent of Prince: it’s extremely short and its journey maybe ends a little sooner than you’d hoped, but it packs so many varied and beautiful ideas into its brief life and masters so many different styles that even though there’s a real disappointment it’s over so quickly, what it did give you will remain with you for an extremely long time. A true creative masterpiece.
LEGO Jurassic WorldSwitch
While LEGO Jurassic World does nothing particularly ‘new’ or exciting to distinguish itself from other platforms (other than being portable, which it pulled off three years ago on PS Vita anyway), it’s impossible to not be swept up by its charming recreation of the Jurassic saga. With a greater focus on puzzle-solving than combat, even the youngest of players will find it a safe and engaging place to muck around with Danish bricks.
Jet Kave AdventureSwitch
Jet Kave Adventure will be on nobody's Game of the Year lists, but that really doesn't matter. What it does do is provide a reasonably solid 2.5D platformer that will keep you entertained for a few hours (and beyond, if you want to try to beat all the optional objectives). At a little under $20, it's a bit steep for what's on offer, but if you've been craving a no-nonsense platformer that offers a decent selection of levels and looks pretty while doing it, you could do far worse – of course, you could arguably do a lot better, too.
Gun Gun PixiesSwitch
Gun Gun Pixies is a bad game. It’s a terrible third-person shooter, a clunky platformer and an incompetent visual novel, all wrapped up in an embarrassingly puerile attempt at titillation. Usually, this type of game can be saved somewhat by at least having some humour about itself or some level of self-awareness as to how bonkers or puerile it's being, but Gun Gun Pixies can't even manage that.
Ni no Kuni: Wrath of the White WitchSwitch
Ni No Kuni: Wrath of the White Witch is an experience unlike any other on the Switch, expertly blending standard RPG tropes with a heartwarming story, innovative art style, and an immersive soundtrack composed by some of the best in the business. In more ways than one, this is a ‘dream project’ that’s very existence is a gift to fans of the genre the world over; the privilege of experiencing it is something that shouldn’t be understated. Even so, it also notably falls short of being an undisputed masterpiece, as pacing issues and shoddy AI drag down an otherwise pitch perfect experience.
Star Wars™ PinballSwitch
Star Wars has finally come to Nintendo Switch. While it might not be in the form that appeals to everyone, that doesn’t make it any less accessible. With short and snappy missions, it’s perfect for bursts of short play on a commute or longer sessions in search of high scores and holocron shards. Switch-exclusive features such as the Career mode, the updated Galactic Struggle, an unlockable soundtrack and support for vertical play make this a fine addition to the platform’s growing pinball library, and a silly yet authentic ode to all things Star Wars.
Divinity: Original Sin 2 - Definitive EditionSwitch
In its seemingly endless parade of well-written characters, hilarious narration, deep and rewarding physics-based combat and the myriad ways in which it allows to you to engage and toy and with its systems, this is a truly epic RPG that revels in choice more than any other that’s come before it. It takes the old-school isometric style of Baldur’s Gate, layers it with an unparalleled level of attention to detail and fuses it with a thoroughly modern take on meaningful player decisions, resulting in one of the greatest role-playing games available on any platform.
The Sinking CitySwitch
While it’s carried over its fair share of clunky elements in the transition to Nintendo's console, The Sinking City on Nintendo Switch is a fully-featured and mostly well-optimised port. The mixture of psychological horror and detective skills is a positive step beyond the developer’s previous work on Sherlock Holmes titles, and while its sanity mechanic doesn’t quite hold up to the likes of Eternal Darkness: Sanity’s Requiem, and it's not without bugs, it offers an enjoyable if not particularly scary descent into madness and delirium.
AI: The Somnium FilesSwitch
Fans of the Zero Escape games will feel right at home here, and director Kotaro Uchikoshi’s talent for putting the player into increasingly unsettling circumstances ensures everything takes flight in a very satisfying way as you work your way through the many strands of the loopy central mystery towards its various different endings.
Sydney Hunter and the Curse of the MayanSwitch
There are also steep difficulty spikes that more casual players will struggle with, particularly with some of the more formidable boss fights – some of which specialise in one-hit kill attacks that can be tough to avoid. Nevertheless, Sydney Hunter and the Curse of the Mayan is a decent platformer that more than justifies its asking price with impressive longevity and smooth, compelling gameplay.
Daemon X MachinaSwitch
At its core Daemon X Machina is a solid mech action game that controls well and gives the player a generous helping of customisation options. Its mission structure can get repetitive, and its plot is so difficult to grasp it may as well be soaked in grease, but as long as you’re willing to put up with these and get through its initially bewildering array of gauges and icons you should have a good time with it.
Risk of Rain 2Switch
Even in its relatively unfinished state, Risk of Rain 2 proves to be an exceptionally well-designed take on the gameplay that made its predecessor popular. The transition to 3D gameplay has been pulled off flawlessly, and the sheer diversity of gameplay options combined with the strong online multiplayer ensure that this is one you'll keep coming back to for quite some time. Even so, there are some issues that the developers will hopefully address in the lead up to the official launch, such as the frustrating navigational issues and the poorly optimized UI.
Hyperforma does a great job of making what is essentially a straightforward hacking game feel pretty awesome and lining up a long-range effort through tight defences, timing your attack and rotating the puzzle to just the right angle to allow your hero to blast through the narrowest opening to take down a core does have a bit of 'Luke’s Death Star torpedo-shot' cool to it.
Blasphemous is a beautifully crafted Soulslike/Metroidvania action game set in a delightfully unhinged, deliriously gory world filled with well-designed enemies, satisfyingly meaty combat and some truly memorable and grotesque boss battles. Platforming sections are uniformly well-crafted and the whole thing comes together to create one of the most visually arresting and solidly enjoyable action titles currently available on Switch.
A Duel Hand Disaster: TrackherSwitch
Considering its reasonable price, A Duel Hand Disaster: Trackher is a decent arcade title that introduces a unique spin on the genre. It’s got a good amount of depth, looks the part, and has a pretty funky soundtrack to boot. We can’t stress this enough, though – if you’re thinking of picking it up, do yourself a favour and watch the tutorial first.
FUZE4 Nintendo SwitchSwitch
As a gateway into the world of coding, FUZE4 is a nice little package that admirably attempts to soften the daunting prospect of writing code. It's not something we can wholeheartedly recommend unless you’re really interested in seeing how it all works, but to its credit, it does a decent enough job of showing you the basics whilst demonstrating what you could potentially create with a bit of time and practice.
Umihara Kawase Fresh!Switch
All in all, Umihara Kawase Fresh! is presented smartly, if quite bizarrely. Its movement system is fiendish, sometimes frustrating, sometimes free-flowing. Unfortunately, it asks a lot of the player and manages to hide its best bits. The level and boss design are unlikely to inspire anyone, especially when already taken to wit’s end by the stuttering difficulty, but that’s not enough to undo the game’s unique charm. If you’re already an Umihara fan then Umihara Kawase Fresh! will give you your fix like nothing else. For anyone else, it’s harder to love – but not impossible.
Legend of the SkyfishSwitch
The main problem with the game is that is just doesn’t provide even a modicum of challenge from start to finish. You can figure out every puzzle within moments of encountering them, and the various enemies move so slowly that you can avoid and defeat them without breaking much of a sweat. It’s a shame, because the game looks quite nice, and with tighter controls and a bit more thought into the puzzle design, it could have been a decent alternative to the Zelda games. As it is, it’s merely a poor imitation.
The Long Journey HomeSwitch
Playing The Long Journey Home can often be rewarding as it is frustrating. The creativity of the writing, the whimsy of the soundtrack and vast number of cosmic variations you’ll encounter makes each new jump a leap into the unknown. But it too often airs on the unfair, with a careful and calculated set of jumps undone by a sudden and unpredictable calamity or a trip to a planet that cripples your lander, effectively ending your game. The resource management aspect really is a drag, but push past the constant need to spin those plates and there are some really wonderful moments to experience.
Creature in the WellSwitch
It looks fantastic too, with the comic book artwork really bringing the characters and environments to life. If we had one major criticism, it’s that the game suffers from pacing issues, particularly earlier on as you get used to how the pinball mechanics work.
Torchlight II proves to be a wonderfully well-polished ARPG that’s sure to provide dozens of hours of fun, all at an incredibly low price point when you consider what’s all being offered. Rewarding, loot-heavy gameplay, an expressive art style, and oodles of replayability come together to make for an impressively charming and addictive experience, even if it’s let down by the occasional technical hiccup or glitch. We’d give Torchlight II a strong recommendation to anybody who’s interested in seeing what the ARPG genre is about.
The Vanishing of Ethan CarterSwitch
As the credits roll on this brief but powerful experience, you'll realise a lot is left open to interpretation. For some, that's to be expected. For others, it'll be infuriating. Prospero rarely seems to be in a hurry – even when he bloody should be – and as such, his plodding pace is very much a gamer's Marmite; you'll either love it or hate it… but good grief is this a mystery worth solving.