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The Unspoken

Insomniac Games · Dec 6, 2016

PC

Rating pending

About

Learn the secret art of spellcasting. Veteran developer Insomniac Games presents The Unspoken—an Oculus Touch?enabled VR action game that pulls players into a hidden world of spellcasting and magicians’ duels. Manipulate the environment around you with the powerful arcane forces that flow through your fingertips, summon unfathomable monstrosities with your bare hands, and rise up through the ranks of an urban magic fight club.

Trailers & screenshots

Scores by platform

PC

Critic 7.7 (4 critics) · Gamer 8.6

Critic reviews

  • IGN

    Alanah Pearce · Dec 06, 2016

    8.0
    The Unspoken demands attention to timing and strategy without being too stressful, and has creative spell variety without being overwhelming. Each spell is conjured with a unique, but totally natural-feeling motion that’s aided by near-flawless tracking from the Touch controllers, except when teleporting between platforms is involved. And even though there isn’t a huge amount of variety in AI enemies and maps, what’s here is a special kind of VR magic.
  • Destructoid

    Chris Carter · Nov 21, 2016

    7.5
    With titles like Feral Rites (also from Insomniac) providing alternative camera angles, the answer is usually "no." But with the advent of the Touch you're going to have a lot more experiences that really do feel like they can't be done anywhere else but on the PSVR, Vive, or Rift, and The Unspoken falls into that category.
  • 4players.de

    Benjamin Schmädig · Dec 21, 2016

    8.3
    Spielerische Tiefe entsteht durch das ähnlich wie in einem Kartendeck angelegte freie Zusammenstellen von Zaubern. Mit seiner schnellen und taktisch wichtigen Bewegung über feste Positionen sowie den vielen offensiven und defensiven Möglichkeiten gefällt mir The Unspoken sogar besser als das auf den ersten Blick coole, auf Dauer aber recht gleichförmige Superhot VR.
  • jeuxvideo.com

    Panthaa · Mar 12, 2017

    7.0
    Une très sympathique expérience, dotée d'une bonne réalisation technique, d'une reconnaissance au poil, mais d'un gameplay malheureusement trop téléguidé pour instaurer un véritable écart de niveau entre les joueurs. The Unspoken ne va donc pas assez loin dans son concept : plaisant pendant 2 ou 3 heures, il deviendra très vite l'ébauche d'un concept que l'on aurait adoré jouer.

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