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The Great Whale Road

Sunburned Games · Mar 31, 2017

PC

Rating pending

About

The Great Whale Road is a medieval RPG with turn-based tactics, cards and axes. The game boasts real-time exploration, trading and crew management combined with turn-based tactical combat.

Trailers & screenshots

Scores by platform

PC

Critic 6.9 (5 critics) · Gamer 6.7

Critic reviews

  • TechRaptor

    Alexandria Taberski · Apr 07, 2017

    7.0
    As this little indie project stands it doesn’t feel fully fleshed out. It is, however, still an enjoyable game. More polished than earlier versions, The Great Whale Road provides fun turn based combat and a well-told story accompanied by pretty art and music, they just aren’t as well integrated with one another as they could be.
  • Cubed3

    Thom Compton · Apr 04, 2017

    7.0
    The Great Whale Road manages to balance its many moving parts just fine; it's just that one of those parts doesn't hold up its own weight very well. When it's about progressing the story, or keeping your village going, this game feels really good. Combat doesn't manage to hold itself up to that same standard, and fails to feel like anything other than an add-on.
  • IGN

    Carlos G. Gurpegui · May 02, 2017

    6.0
    Sunburned Games ha asentado las bases de una propuesta interesante a nivel mecánico y narrativo que, por desgracia, queda muy lejos de lo que debería ser. En el futuro veremos dos campañas más y esperamos que el estudio valenciano aprenda de los errores encontrados en este primer viaje y convierta los siguientes en algo menos tedioso y con todas las posibilidades que debiera.
  • Vandal

    Alberto González · Apr 07, 2017

    7.5
    The Great Whale Road pretende mejorar en poco tiempo con dos nuevas campañas -francos y frisones- que pretenden alargar varios enteros un título que ya es muy atractivo con su propuesta inicial. Si amáis la época, la temática y los videojuegos que combinan gestión y rol, creemos que es una buena opción.
  • Spazio Games

    Daniele Spelta · Apr 06, 2017

    7.0
    Purtroppo di nei ce ne sono, tipici di quelle produzioni che, davanti a una buona idea, non riescono a svilupparla e approfondirla in tutte le sue sfaccettature, e così gli eventi casuali si ripetono ciclicamente e con frequenza, le missioni sono lineari e senza diramazioni e l’aspetto gestionale risulta una bozza poco sviluppata.

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