All in all, Robbotto is a decent but unfulfilling attempt at trying to replicate the whimsical Bubble Bobble. Robb’s jumping is too floaty and makes certain levels and situations more difficult than they should be. The charge shot moves slowly and can only be fired one at a time and is frustratingly coupled with extremely short range on the water hose.

Robbotto
JMJ Interactive · Aug 16, 2018
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Join Robb and Otto, two intrepid maintenance robots as they must travel through a malfunctioning spaces cruiser, in an effort to shutdown all the machines rampaging through the ship!
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- Robbotto is fun… when played with a friend. Solo is less enjoyable in the long-run, as the substandard hit detection comes to the forefront more. With things such as uneven difficulty, missed achievements, the odd glitch here or there, and more, Robbotto is just okay. At $9.99, you really best make sure you have someone play with.
- 7.0The simple chiptunes will have you longing to dust off your Commodore 64 or ZX Spectrum, while its 20 enemy types (and ten bosses) do a decent job of keeping you on your toes as the difficulty starts to ramp up. It’s just a shame starting a co-op campaign will wipe your single-player progress and vice-versa. It’s a bizarrely backwards issue in an otherwise positive retro celebration.
- 4.0With Switch earning a reputation as a fertile breeding ground for retro designs and old-fashioned ideas, using it as a platform to emulate an old-school classic like Bubble Bobble was a fine idea in theory. In execution, it fared far worse. While Robbotto offers some quick fun for friends in local co-op and several different modes, its repetitive gameplay, underwhelming bosses, imperfect hit detection, and missing quality-of-life features keep it far removed from the game that inspired it.
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