
Only If
Creability · Jul 26, 2014
About
Only If is a surreal first person adventure-puzzle game. You play as Anthony Clyde, who, after a heavy night of partying, wakes up to find himself in an unfamiliar bed with no memory of the previous night's events. Unfortunately, escaping these unfamiliar, opulent surroundings will prove to be no easy task, as an unseen, menacing, radio-bound antagonist will stop at nothing to block Anthony's path at every turn.
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- 8.0The game took me a little over two hours to play all the way through, about average length compared to other titles like it. If you’re a fan of “art house” games then this is one you shouldn’t miss. For everyone else, it’s at least worth checking out as a free game.
- Only If is free-to-play, but currently features no form of monetization. It’s just free to download and play. However, money isn’t the only the currency with which we pay for things; it will cost a couple hours of your life to finish Only If, and that price is too high for the few fleeting, interesting concepts buried in the wreckage.
- 2.0Given the appropriation of elements associated with narrative-driven exploration games like The Stanley Parable, you'd suppose that Only If were trying to communicate something meaningful. After all, buggy behavior and clunky locomotion make it a mechanical failure, leaving the story and themes to make good where gameplay could not. Alas, irredeemable characters and loathsome dialogue aren't appropriate pillars upon which to erect a substantial tale.
- I can’t stress enough how great the highs in Only If are, but at the same time, I can’t stress enough how awkward and out of place the lows are. Only If, for all of its conflicting ideas, is still worth playing, and considering it’s free to play on Steam, you really have no excuse not to. Just try not to think of what could’ve been.
- Au final, Only if est intéressant par bien des points. Au-delà des qualités indéniables de son scénario, le titre arrive à nous emporter et à nous faire aller encore plus loin. En effet, il nous incite à réfléchir autrement et sort des codes conventionnels du jeu d'énigmes à la première personne.
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