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Neverout

Setapp Sp. z o.o. · May 18, 2017

PC · PS4 · Xbox One · Switch

Everyone10+

About

Neverout is a unique puzzle game with innovative mechanics and immersive, unsettling atmosphere. The game puts the player in a small, claustrophobic cube, that has only one way out. Will you survive? HTC Vive Required.

Trailers & screenshots

Scores by platform

PC

No critic reviews yet · No ratings yet

PlayStation 4

No critic reviews yet · Gamer 7.9

Xbox One

No critic reviews yet · No ratings yet

Nintendo Switch

Critic 5.7 (6 critics) · No ratings yet

Critic reviews

  • Xbox Tavern

    Mark Sherwood · May 29, 2019

    5.0
    Neverout isn’t all that challenging, which, for a puzzle game, doesn’t fare too well. Further to that, the game recycles its few tricks too often and rarely offers much clarity. That being said, the crux of its concept is certainly interesting enough to maintain traction, and its surprisingly low cost makes its drawbacks somewhat easier to bear overall. Bottom line? Neverout is a passable puzzler at best. Nothing more, and nothing less.
  • COGconnected

    Lou Sytsma · Dec 10, 2018

    7.0
    If Setapp realizes this, they should be madly developing such a game! As it is, Neverout is probably the best movie tie-in game to a movie that few are probably aware of, which is not saying much. Neverout is a pleasant diversion in VR but one that only scratches the surface of its potential.
  • IGN

    MIGUEL ÁNGEL ESCUDERO · Jul 11, 2018

    6.5
    Dicha sensación es, bajo nuestro punto de vista, lo mejor del título puesto que no es fácil recrearla y más con la aparente sencillez de escenarios. Los rompecabezas, pese a seguir los mismos patrones, tienen su dificultad y el hecho de ser capaces de controlar la gravedad le da un plus extra a una jugabilidad muy sólida. Es un juego ideal para partidas cortas pero muy intensas.
  • 4players.de

    Mathias Oertel · Jul 27, 2018

    6.6
    Mit nur etwas Mehraufwand hätte die Switch-Umsetzung des ursprünglich für VR entwickelten Neverout so gut sein können wie das zugrunde liegende Puzzlekonzept: Man bewegt sich in einem würfelartigen Raum und muss durch seine Schritte aktiv das Zimmer drehen, um Elemente darin zu manipulieren bzw. Fallen auszuweichen und schließlich den Ausgang zum nächsten Zimmer mit einem noch schwereren Puzzle zu erreichen.

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