
Heroes of Annihilated Empires
GSC Game World · Oct 5, 2006
About
A realtime strategy game where six great races are on the verge of terrible conflict, and you are the hero who will decide whether this war brings greatness to the land or devastation to this world. Beginning with a rather ordinary man, you shall walk your path, gathering your followers around, coming through treachery, death of friends and leaving new hope behind. Search for magical artifacts, treasures and lost attainments in ancient ruins and dangerous dungeons. Growing stronger, you will build bases were you can train your troops and eliminate foes in the area. As one of 18 characters, your hero will grow both by experience points and by choices he has made as the army amasses. Lead your troops well as you build up to large-scale combat encompassing up to 64,000 units on the battlefield.
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Critic reviews
- 6.0Still, despite its shortcomings, we’re hopeful that the series will redeem itself in its future titles by showing off the sci-fi/fantasy crossover goodies hinted at in HoAE. But with its clumsy combat, dim AI and generic plot, HoAE fails to add anything new to the already crowded fantasy based RTS genre.
- 7.0Basically, the game doesn’t feel that much differently from any other RTS game out on the market. Hero units have been around for years now, so it’s not entirely a new concept. Fortunately, the game’s interface is easy to learn and the missions are fairly straightforward. However, if you’ve been jaded on fantasy RTS games as of late, HoAE’s gameplay won’t likely win you over in terms of originality.
- 6.0There's still something strangely compelling about Heroes of Annihilated Empires, with its throngs of units and an original take on the RPG/RTS mixture. But as good as it wants to be, it's crippled by its terrible artificial intelligence, poor multiplayer options, and half-baked design and story elements that make the game feel unfinished.
- 6.0Heroes of Annihilated Empires is a forgettable experience all the way through. While we really like Elhant's attitude, it's the only thing that stands out as unique in this game. That's a shame because the developers were on to something with the idea of combining modern units with those of the typical medieval fantasy setting. Instead of hitting the ground running with this idea, the developers have decided to hold off.
- 6.0The starkness of the choice - RTS or RPG - is quite arresting. Sadly, it was also plainly a balancing nightmare. Currently, playing a lone hero against a base-building foe is very tough even when the enemy is CPU controlled. Some serious stat-adjustment is urgently required, as is a mapmaker. Incredibly HoAE only ships with three maps. Considering there's no random battlefield generator, the selection is criminally slim.
- Heroes Of Annihilated Empires aurait pu être vraiment sympathique si quelques défauts n'étaient pas aussi présents. Le premier c'est bien l'IA qui n'est pas du tout cohérente. Le deuxième, c'est le rythme trop lent de la campagne. Le troisième, c'est le mode multijoueur qui manque cruellement de cartes. Le dernier enfin, ce sont les quelques bugs auxquels nous avons dû faire face. Au final, on se lasse assez vite d'autant que le niveau de difficulté est assez corsé ce qui fait que les joueurs occasionnels auront tôt fait d'abandonner.
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