
Guild of Dungeoneering
Gambrinous · Jul 20, 2016
About
Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord? In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.
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Critic reviews
- 8.0Guild of Dungeoneering is a unique turn-based dungeon crawler where instead of controlling our characters directly, we construct a dungeon for them, luring them in the right direction with prospects of fame and fortune.
- 9.0Guild of Dungeoneering isn't a perfect game, but that's part of what makes it so interesting. Its build-your-own-adventure style of roguelike dungeon-crawling is totally unique, and its writing is clever enough that you'll be okay with some of the cheap-feeling deaths you experience.
- 9.0Minor eyestrain aside, I’ve been having a great time with The Guild of Dungeoneering. It’s a very clever combination of several individual elements that I’d have enjoyed on their own. And it can be as brutal as it is accessible. That’s a good thing.
- 8.0It's not a perfect game by any measure, but it's unique and charming enough that I recommend giving it a shot.
- 7.0After the last card is played and the loot has been counted, Guild of Dungeoneering delivers a satisfying dungeon crawling roguelike card battling experience. While the game comes down to luck a little more than I would have liked which was frustrating, this dungeon crawler with a twist has a lot of redeeming qualities going for it.
- 7.0Guild of Dungeoneering is a simple but fun dungeon-crawling and card-battling game that gradually grew on me the more I played. It manages to maintain interest with randomized dungeons that usually work out well, but could really benefit from some balance tweaks and a way to put more fully developed decks to the test.
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