1791 Published Reviews
Wide Ocean Big JacketiOS
Wide Ocean Big Jacket is an immensely enjoyable and refreshing narrative adventure. Every aspect of it--from the writing to the game's length--feels perfectly tailored to capture the feeling of a group camping trip, and that attention-to-detail is what makes it an absolute must-play.
InfiniteCorp demonstrates that there is still some opportunity to build off of the basic gameplay Reigns pioneered back in 2016, but beyond that it's not very enjoyable. Part of this has to do with how purely mechanical the game feels, but its cyberpunk aesthetic exacerbates things. In addition to using cold logic to succeed, InfiniteCorp rewards you by upholding the status quo of a world gone horribly wrong, which is not the kind of thing I want to play, especially right now.
Seven Scrolls feels like a love letter to Michael Brough's games. At the same time, it is built around a unique core that is more accessible than the titles that inspired it. I wish Seven Scrolls did a little more to make itself look as distinct as it is, but it is otherwise a completely delightful mini-roguelike that you should absolutely play.
MonkeyBox #1: Polarized!iOS
MonkeyBox #1: Polarized! is equal parts inconvenient and confusing, plus its narrative doesn’t do much to keep you engaged with it. What it does have is an interesting idea at the core of it. I just wish that was used to better effect in a better game. Perhaps this will happen in MonkeyBox #2.
Motorsport Manager OnlineiOS
It's ironic how in the move to online multiplayer, Motorsport Manager Online somehow feels less human than its single-player counterparts. In setting out to solve a problem that had been plaguing the series, instead it seems to invert it, and the trade-off hardly feels worth it.
War Tortoise 2iOS
With its endless amount of upgrades and simple gameplay, War Tortoise 2 falls into a category of game I tend to label as “something to do.” It’s not super engaging, it’s mildly satisfying, and probably is the kind of game that fits the bill for someone who just wants something they can check in on while binging Netflix. That said, the game’s sluggish pace can make even distracted play feel painstaking.
Aces of the Luftwaffe SquadroniOS
Aces of the Luftwaffe Squadron is an ok shooter that would be better with fewer distracting elements. The only thing these add-ons do is gesture at a better, more engaging experience that isn’t really there.
Shadowgun War Games - PvP FPSiOS
If you’re going to play a free-to-play multiplayer game, it might as well be a fair one. Shadowgun War Games is one of the few mobile titiles that match this criteria. It also happens to be reasonably fun and easy to control. War Games may lack a bit of content and originality, but that is ok by comparison. Those are things that seem likely to improve and evolve over time. Until then, the core that’s here is solid.
For all the issues I have with Summer Catchers, I do think it does a great job of making me want to keep playing it. Summer Catchers is a beautiful game and the neat concept makes it feel like there’s a phenomenal experience waiting for me just over the horizon. The only problem was chasing it felt like a trick. Summer Catchers runs out of ways to make its concept interesting well before it ends.
There’s a lot to take in when playing Little Misfortune, but as this is happening one thing remains constant: Misfortune is an irresistibly lovable miscreant. The voice and animation work done to bring this character to life impresses amid wild tonal shifts and even the most absurd moments.
RogueJack: Roguelike BlackJackiOS
When luck is on your side RogueJack can be fun and exciting, but when it isn’t, the game feels really limiting. Without any robust systems building off of the base combat, you can easily get forced into making losing plays with little recourse. This obviously doesn’t feel great, and it feels doubly bad knowing that there’s already a Blackjack-based game that exists and solves this problem in Void Tyrant. Given this, it’s not easy to recommend RogueJack even though it does have some novel ideas.
Despite its pay-to-win tendencies, Pico Tanks can still be a reasonably fun multiplayer game. The nuances of its tank combat and customization options demonstrate there is room for a different kind of tank game out there. I just wish this one wasn’t monetized to tip the balance of matches in favor of whoever spends the most money on it.
Book of Demons: Tablet EditioniOS
I can’t think of an action rpg that feels better tuned to mobile than Book of Demons: Tablet Edition. It is definitely imitating Diablo, but it does so in such a caring and creative way that it imparts its own unique identity and flavor to the base formula. It also has enough customizability and play options that you can play and replay Book of Demons for a good long time without getting bored of it.
Veritas is a very challenging adventure game, but its difficulty feels unjustified. As much fun as it can be to piece together clues to make progress, the game seems hellbent on making sure you have a tough time of it, and pays little attention to anything else. This makes Veritas feel unfaithful to its core premise, and also a somewhat frustrating experience.
Cookies Must DieiOS
It’s entirely possible to have a fun hour or two with Cookies Must Die without spending a cent on it. In that time, you’ll also likely see just about everything the game has to offer. From there, Cookies Must Die cranks up the difficulty in hopes you’ll spend more time and/or money on it, all without really convincing you that you should.
Early Worm borrows a gameplay formula that has worked well for other mobile games, but things don’t quite click into place here. Between the awkward physics and uneven level progression, the experience of playing Early Worm is puzzling, but not in the way you want it to be.
PictoQuest is a pretty solid puzzle game, but the iOS version feels slightly lacking. The picture-based puzzling is serviceable so long as you’re okay dealing with a very thin (and unnecessary) layer of rpg mechanics plus some minor playability annoyances.
I really appreciate the no-nonsense style and presentation of Evelyn’s Farm. It enhances every subversive plot beat in the game. I also appreciate that it’s a clicker that doesn’t drag itself out forever or seek to ask players for money to speed things up. So even though it’s not exactly the most exciting-looking game out there, Evelyn’s Farm is still worth looking into.
Spelltower+ is a phenomenal repackaging of a great word game. Although it’s not my favorite, I can still appreciate the love and care that went into this upgraded version of it. The free version of Spelltower+ also offers plenty of game to satisfy any casual players, so it's easy enough to try that out and decide for yourself if it's the perfect word game for you.
Grand Mountain AdventureiOS
Grand Mountain Adventure is a game that just wants to let you enjoy the sensation of skiing, and it’s very good at that. It does this partially by tuning its physics and controls carefully, but also by removing anything that might get in your way of enjoying it, even the price tag. If you opt to shell out some money for the game, Grand Mountain Adventure gets way more interesting, but even in its free state, it’s a pretty great skiing game.
Maze Machina is a welcome change of pace from Arnold Rauers. This cardless roguelike dungeon-crawler provides a ton of variety and challenge through a clever mix of mechanics and modes. You may have to spend some time with the game for things to really click, but doing so is definitely worth it.
The White DooriOS
The White Door communicates so much via its style that its probably worth putting up with a few annoying puzzles to experience for yourself. I’m not sure how this title measures up against related titles like Rusty Lake Hotel or Cube Escape, but it seems like a solid standalone adventure for anyone that is up for a short, stylish experience.
Lone Road’s appeal is mostly in its atmosphere and style, both of which are worth experiencing considering the game is free. There may be some strange or underwhelming aspects to Lone Road, but the whole thing is short enough that you can enjoy what it’s going for without having to put up with any particular issue for too long.
End of the UniverseiOS
End of the Universe definitely sounds better in concept than it does in execution. Where Immortal Rogue created situations where you needed to think about how to time your attacks depending on who you’re fighting, End of the Universe feels like an endless grind of playing keep away from enemies, objects, and arbitrary walls. Add to that a less compelling unlock system, and I’m not sure there’s much reason to play End of the Universe as opposed to Immortal Rogue.
Swag and SorceryiOS
Between the slow start and annoying design, Swag and Sorcery is hard sell. Although it presents plenty of fresh twists on a pretty standard formula, it puts up too much resistance when it comes to actually engaging with any of it. Perhaps if there are some updates that make playing it less cumbersome (which is possible given the quick support for bug fixes the game has received so far), the grind will be more tolerable, but for now, it’s not.