
Fallout: New Vegas - Lonesome Road
Obsidian Entertainment · Sep 20, 2011
About
In Lonesome Road you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didn’t take the job,but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. It's up to you whether you take the job or not.
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- 5.3Ignoring a few new toys such as a cool rocket launcher, some forgettable items and Perks, and another unnecessary boost to the level cap. None are particularly vital though, nor justify the expense if you haven't already rushed to buy this. If you simply feel nostalgic for the Mojave and want to go back, get the Old World Blues DLC. After conquering that, walking the Lonesome Road isn't the only thing that makes this last DLC a pedestrian affair.
- As always, there are fringe benefits to buying in. If you finish Lonesome Road, ED-E will get some cool powers once you return to the Wasteland, and the five-level bump in the cap is always welcome for those who don't need a more compelling reason to fully ransack New Vegas' sandbox. Moreoever, depending on your decisions at the end, you could very well find yourself dealing with some profound consequences.
- 6.5After spending around seven hours with Lonesome Road one thing became clear: you won't want to purchase it for the story. Like other downloadable content packs, you'll gain five additional levels and some sweet weapons worth some serious cash'er bottle caps. Unfortunately, those are the only major benefits. In this case, only Fallout fans desperate for more content should embark on this oddly paced journey through the Divide.
- 8.0There’s still plenty of exploring to be done, ED-E’s a lovely WALL-E-esque companion, and Ulysses is a cool villain with a wonderful voice. The ending’s superb (much better than both New Vegas and Fallout 3), and I never was bored or wanted to give up. It’s not the full Fallout experience, but as the ultimate final test of your skills it works very nicely.
- 5.0Fans angry that they need to fork out more money to see the "real" ending of the game can rest easy. The events of Lonesome Road build to a suitably apocalyptic climax, but it has none of the depth, pace or meaning of the face-off between House, Caesar and the NCR that rounded out the original storyline. Completists will want to see it through, just to say they did, but it's a shame to see such an epic atomic age narrative go out with a whimper rather than a bang.
- 4.0Le niveau de difficulté est encore monté d'un cran, logique, même si l'on ne peut s'empêcher de pester contre un level design qui fait tout pour accumuler artificiellement les bastons avec de sales bestioles, que cela soit les griffemorts ou les tunneliers, seul véritable nouvel ennemi de cet add-on. Comme au pire moment des DLC pour Fallout 3, Lonesome Road a oublié un peu la part "jeu de rôle" pour nous infliger des combats jusqu'à l'asphyxie. Dommage, on aurait aimé une fin à la hauteur du jeu original.
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