7.0
Dyscourse set out to be an adventure game in which player choice has significant effects on where the narrative goes. To that end, it succeeds. As a relatively short experience, it encourages players to replay, learning new information with each new choice. ...Despite being so full of death and despair, it lacks the expected emotional weight, partly because of the cartoon presentation but mostly because there's always the option to try again and see what can be done differently.






