After surviving the first Chronicle of Innsmouth, Lone Carter returns in Mountains of Madness, which attempts to ambitiously expand its predecessor’s narrative scope but is unable to successfully scale that particular peak. There’s a lot to like and a noticeable graphical improvement, but ultimately this entry will go down as the weaker of the pair.

Chronicle of Innsmouth: Mountains of Madness
Psychodev · Mar 23, 2021
About
The second chapter in the "Chronicle of Innsmouth" saga. A team of scientists are attempting to be the first to reach a previously unknown chain of mountains higher than the Himalayas. Within a huge cavern they discover the alien bodies of hithertofore unknown creatures frozen in the ice walls.
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- 6.0The ending is a satisfying one that sets up a sequel without leaving you hanging. It’s just a shame that the game tries to stretch itself a little too far. As is, Chronicle of Innsmouth: Mountains of Madness is an interesting achievement, just not a great one.
- Chronicle of Innsmouth: Mountains of Madness is your typical point-and-click adventure game. It’s not that revolutionary but interesting nonetheless. What makes the game stand out is its outstanding soundtrack and its ode to H.P Lovecraft. The mysterious and thrilling story, vibe, references, … they are all on-point. The inspiration that PsychoDev took from the early 90s’ Lucasarts classics is also very appreciated and feels pleasantly nostalgic. The game has a good pace because of its variety with the cutscenes and puzzle-solving. Overall, the game was very enjoyable to play.
- 7.0Chronicle of Innsmouth: Mountais of Madness es una aventura gráfica que nos ha gustado mucho. Sabe plasmar con gran eficiencia la inspiración de la obra del maestro del horror cósmico para tejer una gran ambientación llena de guiños y referencias a los relatos de Lovecraft. Tiene buenos puzles, personajes interesantes y una historia que atrapa.
- A volte less is more. Chronicle of Innsmouth: Mountains of Madness fa una cosa che a non tutti riesce: ragiona sui propri limiti e costruisce il gioco al loro interno, senza strafare. Per essere una produzione piccola, con un budget molto contenuto, fa poche cose, ma molto bene.
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