
Kingdoms of Amalur: Reckoning
38 Studios · Feb 7, 2012
About
Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.
Trailers & screenshots
Scores by platform
Critic reviews
- Games Radar+8.0We finished the main campaign in just over 40 hours of play. That, alone, is an impressively long game, but we’re going to be completely honest: we skipped a lot of side quests, and didn't complete all of the different Faction's quests. Those 40-plus hours were spent doing a smattering of missions in each town on our way through the core storyline, and we passed dozens and dozens of yellow exclamation points (denoting new quests) in each area.
- PC Gamer7.4Kingdoms of Amalur is too long. With a faster main quest and the wildlife-slaying filler quests removed, the scenery would change faster and progression feel less like a grind. More care could have been taken in making each area feel interesting. The Faeland's verdant forests, sunny plains and deserts are pretty, but always derivative. It just doesn't feel like a place where people live, and there's no sense of discovery to exploring its lands.
- TheSixthAxis7.038 Studios has made a triumphant debut with Reckoning, but there is a long way to go before the Amalur IP reaches its full potential. The combination of an MMO open-world structure with hack n’ slash combat mechanics works well if a little patchy in places; weapons are in dire need of more combos, and the block/dodge system also lacks the finesse of its contemporaries.
- PlayStation Trophies7.2Kingdoms of Amalur: Reckoning offers fantastic combat, a decent story, intuitive menus and the occasional visual flourish. Yet it's almost entirely lacking in creativity.
- Cheatcc9.2While not the first game to be called a hybrid of action and RPG, it certainly is the hallmark of the former, with the robust content that's generally expected of the latter. If you were hoping to be connected to the characters like you did in some of R.A. Salvatore's great fantasy novels, you will undoubtedly be disappointed. But Amalur is still a beautiful and immense world with plenty of secrets to discover and combat that is ceaselessly satisfying.
- COGconnected8.0Nevertheless, while deep in the technical sense, Kingdoms of Amalur: Reckoning seems to lack some of the human complexities found in other RPG adventure games. Yet despite the lack of emotional connection with the story and characters it is game that is solid on many levels and will likely satisfy those looking for an RPG fix from EA before Mass Effect 3 arrives later this Spring.
Gamer reviews
Good
A worthy RPG adventure, focusing on moment to moment gameplay, visuals, and experience instead of a deep roleplaying experience. I had fun with its world-building and combat, and found the monsters interesting. Its open world nature becomes tedious, but the game feels and plays great. Recommended.
This game is highly underrated. One of the best combat games, exploring is fun too
An underrated gem that's a better written Fable and is well worth your time. Released some time after Skyrim, the game was overshadowed by Bethesda's offering and went under the radar for some gamers. Despite this, Amalur outshines other Action RPG's with its huge and vibrant world, nice graphics, good story, clever quests, funny dialogues and interesting characters. It's a shame that there wasn't a sequel because of some controversy but the future looks bright for Amalur whose IP was recently bought by THQ Nordic. Definitely on my list of top RPG's of all time, I'm hoping to see more of this IP in the future.
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