PC - Windows
Trailer, Gameplay, & Screenshots
About this game
Developer: Joakim Sandberg
Content Rating: Teen
Join renegade mechanic Robin and uncover the secrets of a dying planet. Explore a huge, open world filled with intricate puzzles, oddball characters and menacing bosses in a beautiful platform adventure telling a personal story about faith, purpose and whether the world is really worth saving.
Also available on
- OS: Windows XP SP3 or later
- Processor: Dual Core CPU, 2 GHz
- Memory: 1 GB RAM
- Graphics: 512 MB Video Memory
- DirectX: Version 9.0c
- Storage: 500 MB available space
Gamer Reviews1412 Reviews
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Critic Reviews21 Reviews
Iconoclasts is a fine game, offering both satisfyingly sharp platforming and shooting, and some really smart puzzles. It’s enormous too, packed with secret areas and other stuff to discover. And although I found the humour a little glib and childish at times, it tells its heartfelt story well. A lot of Metroidvania games go for a bleak, downbeat atmosphere, but Iconoclasts is infectiously vibrant and sunny, even if the story does occasionally venture into dark territory.
The game isn’t a perfect narrative experience, but to me, the story comes second to the gameplay in a platformer. And the mechanics in Iconoclasts are fantastic. I always felt like I had enough information, and searching for solutions to puzzles in the beautiful environment felt like an adventure. I could easily see this game becoming a beloved retro-inspired title, much like Shovel Knight. Most impressively, Iconoclasts evokes nostalgia without feeling derivative. It hits a lot of character tropes, but it manages never to feel stale thanks to fantastic visuals, a memorable world, and solid gameplay.
With its Metroid trappings, Iconoclasts began as a familiar experience, but by the end I was left thinking more about the impactful character and narrative moments. Despite its bright and colorful aesthetic, Iconoclasts' world is a dark one, and the journey across it is one I did not expect to be so affected by. Couple that with design that would excel even without the narrative hooks, and you have a game that stands above its peers.