Wayward Strand is an intriguing game; a gripping story brought to life by well-executed graphics, music, interface, and voice acting.

Wayward Strand
Ghost Pattern · Sep 15, 2022
About
Wayward Strand is a heartfelt interactive story, told in a unique and curious way. Play as Casey Beaumaris - intrepid teenage journalist - as she visits an airborne hospital for the first time. Uncover the airship's mysteries, and explore the lives of its inhabitants.
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Critic reviews
- 8.0Wayward Strand may not be everyone’s cup of tea. It is written in a slow-burn style, putting emphasis on the interactions with others and how that unfolds. The way characters are written lends such a dash of realism to the game, it might be hard for others not to be triggered by certain interactions with the elder residents of the hospital.
- Wayward Strand definitely isn’t for everyone, and even if you’re right in the middle of the game’s target audience, it will require some effort from your own part before the game shows its true colors. This is a game that deserves every chance but it is going to face difficulty in convincing people to pick it up, because it’s a slow burn with a concept that definitely isn’t going to appeal to most people. Make it past that first run however, and the game unfolds into one of the most wholesome and endearing experiences that you’ll find in the video game industry.
- 8.0Wayward Strand in many aspects is just like an elderly who takes their times and cannot be rushed. The dialogues cannot be skipped, the characters cannot be hurried and every event unfolds following its own pace. Some stories are almost boring, while others carry a heavy emotional load.
- 6.8There are a few ailments that hold Wayward Strand back from sound bed rest, such as an unnecessarily strict save system, overly-simplistic visuals and its rote minimalistic nature. Yet, Wayward Strand is still a nice and lightly-paced adventure worth undertaking.
- 7.5Wayward Strand has very detailed and smooth character animation, making every character move and pose differently. However, objects in the environment don’t care much; items will often teleport, go missing, or completely float around characters in mid-air. There is also little regard for realistic collisions, with characters often walking through walls, clipping into each other, or eating without food reaching their mouths.
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