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War of the Vikings

Fatshark · Apr 15, 2014

PC

Rating pending

About

War of the Vikings delivers the next generation of Paradox’s close quarter combat focused brands that moves the setting to the Viking Age. All of these factors enabled us to create a game experience that has an increased intensity, improved accessibility, and more intuitive combat experiences ensuring you're always presented with interesting choices.

Trailers & screenshots

Scores by platform

PC

Critic 6.0 (11 critics) · Gamer 4.7

5.9

Critic reviews

  • Game Informer

    Daniel Tack · Apr 30, 2014

    6.5
    You just repeat the same drill over and over again, with little sense of progression or accomplishment. That repetition is probably the largest factor holding War of the Vikings back. The action is fun and fast-paced (when the latency issues aren’t letting you down), but things get stale too quickly.
  • TheSixthAxis

    Jim Hargreaves · Apr 29, 2014

    3.0
    Fatshark has turned the clock back for its new game’s setting, unfortunately doing the same for its mechanics and content too. There’s nothing wrong with streamlining or simplifying your core game model but War of the Vikings takes this a step too far. Apart from one or two minor tweaks, the combat system remains largely unchanged and poorly fostered by the game’s dull spread of modes.
  • The Escapist

    Joshua Vanderwall · Apr 26, 2014

    5.0
    War of the Vikings is a neat distraction, if a bit of a shallow experience. If you can get the hang of the controls, you'll have a good time hacking away at your enemies and deftly parrying incoming attacks. The play modes on offer are exactly the same as every shooter out there, which is good for familiarity, but obviously a bit lacking in innovation.
  • PC Gamer

    Ian Birnbaum · Apr 25, 2014

    6.0
    With limited weapons, limited ways to play, and unreliable servers to play on, I can't recommend War of the Vikings over its two-year-old predecessor. Fatshark may refine the Vikings formula in time, but after such a lengthy testing phase populated by paying customers, I can't see any excuse why the game isn't ready on day one.
  • IGN

    Brian Albert · Apr 22, 2014

    3.5
    You know how in war movies, when the hero and villain finally see each other on the battlefield, everyone else stands aside and lets them fight? War of the Vikings shows what happens when that courtesy is not honored. The mechanics don’t match the execution, and everything suffers as a result.
  • Game Watcher

    Richard Nolan · Apr 28, 2014

    7.0
    Nevertheless, the game clearly comes up lacking in some of the key areas I previously mentioned. From my view then, this is a game of unrealised potential; it hangs on the verge of being ‘good’ and instead rests sadly in the realms of ‘pretty decent’. Perhaps the most frustrating part of that is seeing that it seemingly wouldn’t take very much work to transform it into a much better offering and those desires are reflected in numbers on the steam and studio forums. Odin only knows why Fatshark have chosen to finalise things the way they have.

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