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The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

Trailers & screenshots

Scores by platform

PC

Critic 7.1 (5 critics) · Gamer 6.8

Xbox 360

Critic 6.7 (5 critics) · Gamer 6.5

6.7

Critic reviews

  • Game Zone

    jkdmedia · Sep 17, 2007

    7.1
    Two Worlds is a game that has the right intentions and was headed in the right direction – it just had a few stumbling blocks en route. If you can get past some of those obstacles, you will find a very solid and entertaining RPG that will eat up a lot of hours.
  • IGN

    Travis Fahs · Sep 11, 2007

    7.3
    Don't let the average score fool you into thinking this is a simple matter of mediocrity. This will be a polarizing game. There are people out there especially the hardcore computer-RPG nuts that have been rocking Elder Scrolls since Arena who are going to love it. These are people numb to a world of bugs and glitches who can enjoy deep role-playing at the expense of spit and polish.
  • GameSpot

    Brett Todd · Aug 31, 2007

    7.5
    If you appreciate ambitious RPGs, seek out Two Worlds. It won't make you forget about Oblivion, but Reality Pump's take on heroic fantasy adventure is good enough to consume many, many hours of your spare time. Even though there are some flaws here, especially with the 360 version of the game, this is a solid role-playing experience.
  • Cheatcc

    Matt Walker · Aug 23, 2007

    7.6
    My biggest gripe about the riding functions on this game are that it is not that easy to control your animal. After all, you control the movement and direction of your character with such ease, but the animals have their own set of movements, and you are controlled with only one control scheme rather than two.
  • Game Watcher

    Spanner Spencer · Sep 25, 2007

    6.2
    Two Worlds succeeds at what it sets out to provide – a poor man’s Oblivion and a simple, unrestrictive introduction to role playing games. Freedom really is the nature of the game, and if exploring a new world – and slaughtering hundreds of wild boar - is something you’ll enjoy, Two Worlds isn’t a bad choice. Splashing around in these shallow waters can be a lot of fun, but the depth isn’t there for gamers who want real submersion.
  • Euro Gamer

    Rob Fahey · Sep 13, 2007

    4.0
    If you're absolutely desperate for a further dose of free roaming RPG action after finishing up with Oblivion.... No, even at that, we can't recommend Two Worlds to you, except possibly as a cure that will put you entirely off the idea. Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth.

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