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Tropico 4: Modern Times

Haemimont Games · Mar 27, 2012

PC · Xbox 360

Teen

About

The times are changing Tropico is evolving. The Internet, a New World Order, terrorists, global financial markets and space exploration are on the rise and pose new challenges to El Presidente and his regime in Tropico 4: Modern Times.

Old buildings and structures are becoming obsolete and need to be upgraded or even replaced by their modern counterparts. Cars and transportation need modernization to meet the needs of a changing economy; and now El Presidente can even send people to the International Space Station! El Presidente and his ministers must now join the war against terror and control Internet regulation and freedom of speech on Tropico.

Trailers & screenshots

Scores by platform

PC

Critic 7.8 (4 critics) · Gamer 8.3

Xbox 360

No critic reviews yet · Gamer 0.0

Critic reviews

  • GameSpot

    Brett Todd · Apr 11, 2012

    5.5
    Modern Times is about as annoying as the CIA was to Fidel Castro back in the 1970s, with all of their out-there assassination plots like the one with exploding cigars. The campaign wears out its welcome fast by repeating virtually all of the tasks that you faced in the last two Tropico games, albeit with minor face-lifts like groovier apartment buildings and organic cattle ranching. With that said, the core of the game is based on an addictive concept with some lingering appeal held over from the past two games.
  • Destructoid

    Maurice Tan · Apr 07, 2012

    8.5
    Tropico 4: Modern Times gives the core game a much needed content injection, and turns Tropico 4 into a better game. Some additions have a larger impact on Tropican economic planning than others, but Modern Times is well worth checking out for any fan of Tropico.
  • Game Informer

    Adam Biessener · Mar 29, 2012

    8.5
    Even as a huge Tropico fan, I can’t think of much more that I could have reasonably asked for with this expansion. I have some qualms about Modern Times’ balancing, particularly the ludicrously profitable factories and fish farms, but those cast almost unnoticeable shadows on the game’s otherwise impressive accomplishments. At this point I hope SimCity lives up to Tropico, not the other way around.
  • GameStar.de

    Martin Deppe · Mar 29, 2012

    8.6
    Die vielen neuen Bauten und Erlasse ergänzen das Hauptprogramm sinnvoll, aber unspektakulär: Da schalte ich endlich einen frischen Gebäudetyp frei – und kriege gerade einmal eine popelige Textmeldung links am Bildschirmrand. Oft tauschen neue Bauwerke quasi nur die Grafik der alten aus und ändern ein paar Werte (etwa die Fischfarm oder das neue Apartment). Zumindest auf den ersten Blick.

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