The Belfry stands as a beacon of hope and safety amongst the ruins of humanity and the City of Numbers, with monsters lurking right outside the tower’s walls. You are an Ace, born anew from the spirit realm with the skills, the grit, and the determination to protect the people of the Belfry.
Towerborne's full release brings a wealth of smart tweaks that drastically improve the game from its early access version, crafting a gripping beat 'em up RPG that comes just shy of greatness.
Towerborne is a focused and stylish co-op fighter with fun battles and good RPG substance. Sometimes repetitive, but hugely fun and well worth your time.
Towerborne is slick, chaotic, gorgeous and above all – fun. I have high hopes that with an eager community and the team at Stoic at the helm, listening and reacting, and above all working with that community, Towerborne can grow – from a unique and interesting game into something genre-defining, and proving perhaps, that new live-service games can succeed, even now.
Towerborne may not be what fans of Stoic Studio expected after all these years, but it's still a solid beat 'em up action RPG that could be great, depending on its early access progress.
Overall, Towerborne has potential, but it still doesn't feel quite finished. The game really comes into its own in multiplayer, but as a single-player game it's a bit dull and monotonous. If Stoic manages to build on the foundation they've created and add more variety, it could end up being a really fun game. Until then, I will only return to the game if I have some friends to play with.