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The Lord of the Rings: Conquest

•2009•
Teen
The Lord of the Rings: Conquest
The Lord of the Rings: Conquest

Platforms


  • PC
    Jan 13, 2009

    NA
    playscore
    NA
    0 Critics
    6.7
    413 Players
  • PlayStation 3
    Jan 13, 2009

    6.8
    playscore
    6.2
    7 Critics
    7.3
    1.20K Players
  • Xbox 360
    Jan 13, 2009

    6.6
    playscore
    5.8
    10 Critics
    7.5
    1.49K Players

14 critic reviews · 1 community reviews across all platforms

Critic Reviews


  • Numerous bugs, unpolished mechanics, and average presentation are the telltale signs of a rushed game, and this one has all three

    Game Trailers · Feb 03, 2009
    Reviewed on X360
  • Frustrating combat and a half-hearted approach to the source material drag down EA's latest Rings game.

    Brad Shoemaker · Jan 26, 2009
    Reviewed on X360
    Read full review
  • Most of these flaws actually tend to be quite amusing, but they still don't help what is ultimately a fairly limited experience. There is certainly lots of fun to be had with LOTR: Conquest, but unfortunately it's not really the kind of fun that lasts over a long period of time.

    Neon Kelly · Jan 16, 2009
    Reviewed on PC, PS3, X360
    Read full review
  • CVG

    CVG

    4.0

    A disappointing spin-off from a license that should have been used to better effect

    Andy Robinson · Jan 15, 2009
    Reviewed on X360
  • War is messy, and The Lord of the Rings: Conquest isn't a clean gaming experience. Combat can be as exasperating as it is exhilarating, and playing solo can be a trying endeavor. Nevertheless, these pitfalls are somewhat compensated for by two epic campaigns that draw you into a rich world in new and exciting ways.

    Chris Watters · Jan 14, 2009
    Reviewed on PS3, X360
    Read full review
  • In the end, it seems like The Lord of the Rings IP is showing signs of age. At least that seems to be the case for the long line of action titles in the EA stable. Outside of the excellent split-screen and online multiplayer experience, Conquest doesn't substantially distinguish itself from games in the franchise released five years ago, and this holds the overall experience back.

    Jonathan Marx · Jan 13, 2009
    Reviewed on PS3, X360
    Read full review
  • In the end, it seems like The Lord of the Rings IP is showing signs of age. At least that seems to be the case for the long line of action titles in the EA stable. Outside of the excellent split-screen and online multiplayer experience, Conquest doesn't substantially distinguish itself from games in the franchise released five years ago, and this holds the overall experience back.


    Derek Hidey · Jan 13, 2009
    Reviewed on PC
    Read full review
  • The Lord of the Rings: Conquest is a good but flawed effort from Pandemic Studios and has its visual presentation at times working with and then against it. Gameplay design and AI are the biggest shortcomings likely to infuriate at times but beneath those is a game relishing in war and its machinations. Ultimately I couldn’t help but wonder what truly could have been had the development team be given another year to slave over it.

    Simon Priest · Jan 26, 2009
    Reviewed on PC
    Read full review
  • The chance to play as heroes and giants is its gimmick, but it lacks the strength of execution to carry the rest, and the result is a game that, while it stops short of doing a disservice to the Lord of the Rings name, does nothing to embellish it.

    Simon Parkin · Jan 16, 2009
    Reviewed on X360
    Read full review
  • IGN

    IGN

    6.0

    In the end, then, Conquest offers much sound and fury but little substance. In terms of presentation and design, it does a pretty good job of evoking the rich universe of Middle Earth, as imagined by Peter Jackson.

    Dave McCarthy · Jan 16, 2009
    Reviewed on PS3
    Read full review
View all 14 critic reviews
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Community Reviews


    About the game


    The Lord of the Rings: Conquest puts players into the thick of the tremendous battle over The One Ring, playing out battles from both sides of the confrontation! Conquest will let players take control of many of the characters and creatures from the series and pit them on any of the franchise's famous battlefields. From Cave-trolls to Oliphaunts to the Balrog and even Sauron, practically the entire universe will be available for battle with up to 150 characters on-screen at any one time. Up to 16 players will be able to clash online, with four players able to play cooperatively through the main campaign either online or via four-player split-screen.

    Developer: Pandemic Studios