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The Elder Scrolls IV: Shivering Isles

Bethesda Game Studios · Oct 16, 2007

PC · PS3 · Xbox 360

Mature

About

The second full expansion pack to The Elder Scrolls IV: Oblivion, The Shivering Isles allows players to explore The Isles of Mania and Dementia. Players will be able to reach the Shivering Isles through a door on an island that appears in Niben Bay near Bravil. The expansion will extend Oblivion's gameplay for another 30+ hours, and includes new quests, creatures, and dungeons. Among the new monsters are the Gatekeeper, a collection of bodyparts that have been stitched together, and the Knights of the Order, made up of tree roots.

Trailers & screenshots

Scores by platform

PC

Critic 8.2 (8 critics) · Gamer 8.6

8.1

PlayStation 3

No critic reviews yet · Gamer 8.6

Xbox 360

Critic 8.5 (6 critics) · Gamer 9.4

8.5

Critic reviews

  • Game Zone

    jkdmedia · Oct 16, 2007

    8.7
    The Shivering Isles is, by far, one of the best of The Elder Scrolls IV expansions and another reason you’ll be spending even more time exploring this massive world. While it is pricey, the new world you get to explore adds more RPG gaming goodness and enough quests to make this yet another juicy chapter in this already lengthy epic.
  • Video Gamer

    Lesley Smith · Apr 25, 2007

    9.0
    The Shivering Isles is the perfect expansion; it gives you the chance to be good and become Sheogorath's Champion but also lets you be periodically evil, killing and torturing, you can even be the Oblivion version of Frankenstein and create you own monster. The land is as strange as its creator but beautiful in its own way. Indeed, Cyrodiil looks almost pedestrian in comparison.
  • CVG

    Gavin Ogden · Apr 17, 2007

    8.0
    If you played the original to near death, then forgot about it, Shivering Isles is the perfect stepping stone back into what's essentially an incredibly involving adventure game. Never played Oblivion before? Then the original will keep you going for quite some time before you can make your mind up about bolting 30+ hours onto the side of it.
  • CVG

    Tom Francis · Apr 11, 2007

    7.5
    I wish I was really slating Shivering Isles. I wish I could give it 30 percent. But the sad truth is that even when Bethesda aren't trying, they do make a rather enjoyable grind. This odd land is worth exploring, and its meaty questline worth bashing through. Whether it's worth £18 for the privilege comes down to your appetite for Oblivion's combat.
  • Games Radar+

    Eric Bratcher · Apr 02, 2007

    9.0
    Our point is made, right? Whether randomly exploring, grabbing side missions or working out the main quest, which involves saving the islands from being destroyed by a being called Jyggalag and his army of machine-like Knights of Order, this is just the shot of creative energy this game needs.
  • GameSpot

    Greg Mueller · Mar 28, 2007

    8.6
    It will take you a good 20 hours to complete the major quest line, but there's plenty more to do afterward. With all the side quests to complete and territory to explore, you could easily spend 30 or 40 hours or more losing your mind in Shivering Isles. You'll find that your time with Shivering Isles is well spent. The quests, characters, and world in Shivering Isles are all as creative and intriguing as in the rest of the game. Oblivion was huge before, but now it's bigger and better than ever.

See all critic reviews

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