
Resident Evil: Operation Raccoon City
Slant Six Games · Mar 20, 2012
About
It is September 1998 and the action centers once more on the ill-fated Raccoon City and the horrific consequences of the deadly T-virus outbreak from the Umbrella facility. With a cover up required, Umbrella orders an elite team into Raccoon City to destroy all evidence of the outbreak and eliminate any survivors. Hearing of this plan, the US Government dispatches its own special forces to uncover any evidence that exposes the cause of the viral infection and Umbrella's actions. Players take on the role of an Umbrella Security Services soldier (U.S.S.), competing alone or in four player co-op in a battle against all the competing forces at play in Raccoon City.
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Critic reviews
- 4.6The good stuff is all swaddled in that weak gunplay, an annoying automatic snap-to cover system, and moments like the Birkin-G battle – a fight so poorly communicated and unfair that you'll wish computer mice still had balls, so that you could rip out your mouse ball and chew it while slobbering all over yourself. It'd be worth going back to picking matted filth off your mouse's rollers just to be able to make that frustrated gesture.
- 3.0Raccoon City’s narrative misses the mark on a number of levels, not the least of which is the fact that it never gives the player any reason to become even remotely invested emotionally. Your character and your squad are downright unlikeable, especially when trying to kill the heroes that we all know and love. It’s odd that the developers didn’t include an alternate campaign in which players could control the survivors, as a four-player co-op “remake” of Resident Evil 2 would have been a lot more enjoyable than the game’s core campaign.
- 4.0When you come down to it, RE: ORC is just a mess of a game. The single player is sloppy, feels unbalanced, and is far too focused on action over anything else to really feel like a good Resident Evil game. It's hard to be scared of a bunch of horrific monster charging you with claws bared when you're toting a fully loaded assault rifle, and running out of ammo is more of an annoyance than something that instills a crippling sense of fear or panic. RE: ORC doesn't even try to throw around any cheap jump-scares to keep you on your toes, as any enemies that come bursting through doors or walls are just obstacles to overcome.
- Overall, Resident Evil: Operation Raccoon City feels like it needed another couple of years in development to flesh out the story, improve the production, slicken-up the gameplay, iron out the glitches and inject it with some much-needed pizazz. Four-player co-op and the multiplayer modes may give shooter fans some fun along the way, but we suspect that it may well be some time before we see Resident Evil in this particular guise again.
- 5.7That being said, I did manage to have some fun with the multiplayer, particularly the adversarial, so there is indeed some good here. At the end of the day perhaps this title can satisfy a few die-hard fans of the series who can ignore its flaws, but Resident Evil: Operation Raccoon City is an average title that just can’t stand out against other, better third-person shooters available.
- 3.0Operation Raccoon City is a gory duck shoot in a series that’s already produced the definitive action game, and letting you experience its gore-soaked trudge with friends is its only genuine appeal. With Resident Evil 6’s trailers promising a true continuation of the fourth and fifth games’ action focus, it’s hard to see what this distinctly low budget shooter has to offer beyond yet another return visit to already blood-saturated and well-trodden ground.
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