
Infinite Undiscovery
tri-Ace · Sep 2, 2008
About
Deep in a forest, in one of the Order's prisons, a young boy named Capell was being held captive. His captors called him the "Liberator," though he had no clue as to what they meant. On the third day of his imprisonment, he was rescued by a spirited young woman named Aya. She was a member of a small band of brave warriors who had gathered under the banner of Sigmund the Liberator to free the world from the iron grip of the Order. Upon meeting Sigmund, he was surprised to find a man who shared his very face and appearance. This meeting would change Capell's life forever and shake the foundation of the world itself.
Trailers & screenshots
Scores by platform
7.0
Critic reviews
- 6.0It's got an unforgivable opening, it looks worse than Final Fantasy XII, and that was released a year and a half ago on the PS2 and 70 per cent of the characters may as well not exist. But it does get better. And if you think of it as nothing more than a fairly simple action JRPG that tries some stuff that falls flat on its face, you'll probably end up having an OK time with it.
- Infinite Undiscovery is a capable console action-RPG with an interesting story and some unique ideas, but other than its excellent battle system, the game just isn’t on the same level as the best games in the genre. Total playtime is also shorter than you might expect, but at 20-30 hours, it’s suitably epic without feeling too padded or requiring you to grind. Ultimately, Infinite Undiscovery is much better than its name.
- 7.0In fact, that’s the best way to describe this title: it’s complex, yet boring. There is a lot here for JRPG hardcore fans to gush over, but the rest of you will likely tire of the game. Notwithstanding, the title has definitely seen its fair share of polish and, for fans of Tri-Ace, is still worth picking up before the release of Star Ocean: The Last Hope.
- 6.5Infinite Undiscovery has all the trappings of a mighty adventure, but it lacks the true soul. Some of that energy is siphoned off by a largely empty and repetitious world, some of it is drained by faulty scenario design, and much of it isn't allowed real depth because of the relatively short length.
- 7.0Taken as a whole, Infinite Undiscovery’s a game with a bit of an identity crisis. When it’s acting like a run-of-the-mill JRPG, it feels clichéd, but reasonably enjoyable. When it tries to be innovative, however, its unsatisfying combat, superfluous subsystems and wasted ensemble cast make the whole experience feel half-hearted.
- 7.1You probably shouldn't judge a game by its title, but in all honestly, Infinite Undiscovery tells you everything you need to know. It only half makes sense -- and only when you squint your brain. That is the design approach in a nutshell. Some of the choices tri-Ace made don't make a whole lot of sense, but you can certainly play through some of the gaffes. This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided.
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