
FINAL FANTASY XIV: Shadowbringers
Square Enix · Jul 2, 2019
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Critic reviews
- 9.8We still have two major patches before Shadowbringers is truly over, but the conclusion of the main story in patch 5.3 solidifies this expansion as the best in Final Fantasy XIV’s history. In fact, I don’t think it’s an exaggeration to say that Shadowbringers is one of the best Final Fantasies in the series, possibly even the best depending on your preferences. By this point, readers are well aware of mine, so I won’t belabor the point further. Suffice it to say, patch 5.3 is excellent, with something for new players and veterans alike.
- 8.0Final Fantasy XIV: Shadowbringers is more XIV, and right now that's something I'm still happy with. The story delivers with its effortless whimsy and urgency, the battles are filled with spectacle, and the core fundamentals have only gotten better over time.
- Shadowbringers is the best expansion yet for Square Enix’s MMORPG, a world that comes alive in the player’s hands, with weight and gravitas moving you through every whimsical corner. Old-fashioned quest design and color-dodging combat add a dull tinge to a truly magical landscape, but those imperfections can’t keep down the scale and scope of excellent environments, grandiose bosses, and majestic music.
- I hope that Square Enix finds a way to give players the best of both worlds. An abridged telling of the story up to Shadowbringers when you use a Tales of Adventure would go a long way towards smoothing the process. As of right now, I can’t recommend Shadowbringers as a direct starting point for Final Fantasy 14. Instead, play through the base content a bit and get a feel for it. You’ll thank yourself later.
- 9.3Accessibility and potential to solo aside, Shadowbringers continues that redemption saga that began with Final Fantasy XIV 2.0. The greater emphasis on story and solo play mean that even the players that haven't dipped their toes into an MMORPG recently could still get in and enjoy Shadowbringers, although much of the new content can't be experienced until level 70.
- 9.4Assuming Shadowbringers continues that template I'm excited to see where it goes next. But its main story is already so good that Shadowbringers is worth playing even if you have no intention of committing hundreds of more hours grinding raid bosses for loot drops. Final Fantasy 14 is quietly one of the best games in the series, but Shadowbringers elevates it even further by telling a bleak and heartfelt tale that generously rewards the investment made by its most hardcore fans.
Gamer reviews
I’ll go back and review the other expansions and base game for FFXIV, but I just finished 5.0. I know there’s other patches - in fact I’m now around 5.4 I think. I have heard the superlative thrown around that Shadowbringers is the “best FF game to date” and I have to say: I disagree with that sentiment. I would say the first 1/3 of Shadowbringers is terribly boring and not exceptionally interesting. There were certainly moments that had my attention, but overall I was stuck in the mindset of “this is what everyone is praising?” But then I hit Il Mheg. And everything after. With the introduction of Emet-Selch as a character proper in this expansion, I found myself complete hooked into what was happening. As his story, his struggles came to light I found myself deeply empathizing with him, even as I found his actions monstrous. His motivations were painfully human, and I found myself desperately hoping that any other conclusion than the one we got would happen. I didn’t cry, but I was pretty damn emotional. It’s been a week and I’m still thinking about it. Every time I run Amaurot for those damn tomestones I get painfully sad. While I would say Shadowbringers is strong, it is not the best FF game to date - it’s first two zones outside the Crystarium are dull and boring. It DOES, however, have one of the most compelling and interesting antagonists I’ve seen to date in a video game. If nothing else, I would recommend the expansion on the strength of how Emet-Selch is written as a counterpoint to your own character. He is a deeply effective foil through which hard concepts are explored. The old adage - “every villain is the hero of their own story” has never felt more appropriate a summary.
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