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Duke Nukem: Manhattan Project

Spawn Studios · Jan 9, 2014

iOS

Teen

About

Duke Nukem takes his Mighty Boot to the Big Apple. Using G.L.O.P.P. (Gluon Liquid Omega-Phased Plasma), the maniacal Mech Morphix has transformed the creatures of New York City into an army of bloodthirsty mutants. In Duke Nukem: Manhattan Project, Duke must deploy W.I.N. (Weapons, Insults and Name-Calling) to rid the city of goo-based bad guys, and return peace and tranquility to The City That Never Sleeps.

Trailers & screenshots

Scores by platform

iOS

Critic 5.4 (5 critics) · Gamer 7.2

6.7

Critic reviews

  • Video Gamer

    Simon Miller · Jan 14, 2014

    3.0
    Just to hammer that nail into the coffin deep - and bring about the fateful last strike - the whole game is just unbelievably mundane. Every level is essentially identical to the last, relying on such fantastic ideas as 'introduce a new gun on occasion' to justify why the dullness continues. Gees. Thanks.
  • Touch Arcade

    Shaun Musgrave · Jan 13, 2014

    8.0
    The original game's design somehow suits mobile platforms to a tee. While there are some issues, mostly dealing with the platforming sections, and Duke's cool factor has kind of blinkered out over the years, Duke Nukem: Manhattan Project is still a kick-ass trip.
  • AppSpy

    Alex Beech · Jan 15, 2014

    4.0
    While Duke Nukem: Manhattan Project may be a small piece of gaming history, it feels as unweildy and out-of-date and on modern touchscreen devices as its macho protagonist.
  • Pocket Gamer

    Harry Slater · Jan 10, 2014

    4.0
    Duke Nukem: Manhattan Project is a dud of a game. It slopes along, trading on its ageing franchise, begging you to engage with its seedy underbelly of crude jokes, jiggling flesh, and a fading concept of muscular cool. A sad and sloppy platformer with little to recommend it, Duke Nukem: Manhattan Project is best left to the annals of history.

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