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DOGOS

OPQAM · Sep 6, 2016

PC · PS4 · Xbox One

Everyone10+

About

DOGOS invites you to explore 14 original open world levels completely made in 3D, giving players the opportunity to meet goals from any angle they can imagine!

Trailers & screenshots

Scores by platform

PC

No critic reviews yet · No ratings yet

PlayStation 4

Critic 5.8 (3 critics) · Gamer 7.3

6.8

Xbox One

Critic 6.2 (3 critics) · No ratings yet

Critic reviews

  • ZTGD

    Ken McKown · Oct 04, 2016

    6.0
    Overall, Dogos is a solid game that overcomplicates its genre roots with its unique twist. Production values are solid, but also bland when considering this is a game with little diversity in the game play. Those looking for a new shmup experience have far better options currently available on the platform.
  • Hardcore Gamer

    James Cunningham · Sep 10, 2016

    6.0
    DOGOS is close to being a fantastic free-roaming shooter and only held back by a few small issues and a giant glaring one.
  • GameSpew

    Tristan Jurkovich · Sep 05, 2016

    5.0
    I like the style of it, which reminded me if someone modding StarCraft into a shoot’em up. My issues have been documented enough already so I won’t digress. It’s an exact middle of the road kind of game that could have been something great for the genre if the execution was better implemented. As a fan of schmups, and the indie scene in general, it didn’t feel great to tear DOGOS apart.
  • IGN

    Albert Manjón · Sep 06, 2016

    6.0
    Estamos ante una propuesta interesante para los amantes del género pero que seguro pasará desapercibida para todos aquellos que no sientan la atracción natural por el “matamarcianos” de toda la vida. Su atractivo diseño y puesta en escena es la luz entre la sombra que suponen los desequilibrios en su jugabilidad así como el insuficiente catálogo en el arsenal armamentístico de nuestras naves.
  • 4players.de

    Mathias Oertel · Sep 22, 2016

    6.5
    Gegenüber dem inoffiziellen Vorgänger Project Root hat das Team von Opqam deutliche Fortschritte gemacht. Zwar ist das Anvisieren von Bodenzielen immer noch zu hakelig. Doch sowohl hinsichtlich Präsentation, Action und visueller Gestaltung macht Dogos einiges mehr her als der Prototyp, mit dem man vor etwa einem Jahr die Mischung aus klassischer Ballerei und 360-Grad-Kamera zu etablieren versuchte.
  • IGN

    Davide Ambrosiani · Oct 02, 2016

    6.0
    Insomma, zero conseguenze, tanto che in un paio di occasioni ho affrontato i nemici più tosti sparando da fermo e incassando tutti i colpi, giusto per non acuire il senso di nausea prima descritto. Alla fine della fiera Dogos è un titolo che attirerà e soddisferà chi ha davvero bisogno di guidare una navetta contro tutto il mondo senza cercare nulla di più profondo o ispirato.

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