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Cold Iron

Catch & Release, LLC · Jan 30, 2018

PC · PS4

Teen

About

Awaken the power of Cold Iron, a demonic pistol with a mind of its own. Experience heart-pounding action as you face the deadliest duelists in this virtual reality puzzle shooter.

Trailers & screenshots

Scores by platform

PC

No critic reviews yet · No ratings yet

PlayStation 4

Critic 5.8 (3 critics) · Gamer 7.6

6.9

Critic reviews

  • COGconnected

    Felix Wong · Feb 12, 2018

    6.0
    Cold Iron’s unique premise oozes with promise, but the core experience is mired by repetitive, punishing gameplay. The single-player campaign proved to be far from genuinely rewarding, and with such a strong focus on physical reaction speed than on acquirable skill, I can foresee many players being outright prohibited from beating certain battles.
  • PS Lifestyle

    Chandler Wood · Feb 01, 2018

    8.0
    Cold Iron is a fascinating and unique game that could use a little bit more polish. I’d love to see additional puzzles and worlds added in the future, and maybe some kind of tutorial or power-up that could assist with better aiming for those elusive bullseyes. The test of skill is reason enough to play again and again, with the challenge of a reflex puzzle-based shooter persistently pressing for just one more duel to try and do slightly better than I did before.
  • TechRaptor

    Samuel Guglielmo · Jan 30, 2018

    3.5
    While I can see what Cold Iron was going for, by the end I wasn’t really that impressed with the game. The dueling mechanics would make for a solid distraction from a bigger game, but quickly get old here. Combined with a forgettable story, a strange inconsistent art style, poor checkpoints, and a short run time, and there’s nothing really special here. Heat the iron up next time.
  • 4players.de

    Mathias Oertel · Feb 05, 2018

    7.8
    Cold Iron ist für mich die erste VR-Überraschung des Jahres. Das Duell-Konzept, das jedem bekannt sein dürfte, der schon einmal einen klassischen Western gesehen hat, ist denkbar simpel und sorgt vom ersten Moment an für Anspannung hinter der Brille. Diese entlädt sich erst mit dem Läuten der Glocke, dem darauf folgenden Ziehen/Zielen/Schießen und ist so konzentriert sowie intensiv wie selten in einem Spiel.

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