City of Brass is a fun and swashbuckling adventure that gets seriously hamstrung by its clumsy and sluggish controls. Recommended to any masochist out there who wants to get punished on the go and doesn't mind looking past some issues.

City of Brass
Uppercut Games Pty Ltd · May 4, 2018
About
Become a daring thief in City of Brass, a punishing first-person rogue-lite filled with treasure, traps and ghoulish foes. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out.
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- 9.0With genii to imbue you with wacky powers and the ever-tantalising need to collect more gold (as well the option to compete with others via the leaderboards), Uppercut Games has produced one of the most entertaining roguelikes to swing onto Nintendo Switch. And you can throw ghost chickens. What more do you need?
- City of Brass is a competent roguelike. The great artistic direction and decent combat come together nicely, though it does little to standout from the crowd of other roguelites and it’s tough to recommend the Switch version.
- 7.0City of Brass has a great theme and aesthetic, but falls victim to the same issues most roguelikes have. I feel like a broken record every time I review one saying this would have been a better traditional game as opposed to a run-based one. Still, there are neat ideas and the theme of it is hard not to love.
- In short, City of Brass has a ton of cool concepts and most, if not all of them, pay off. While the pace of the game is certainly slower than I would like it to be, it’s still a blast to play. And even though there are a few bugs in the game that did annoy me, the vast majority of the time I didn’t experience any.
- 4.0There’s no doubt that City of Brass is meant to be punishing. But between its ungainly controls, its inability to stave off a sense of tedious repetition, and spirit-breaking lack of progression, it feels far less fair and more painful than its rogue-lite brethren. Its superficial use of the Arabian Nights folklore, combined with its monotonous design and reliance on exotic cliche, make it as uninteresting to experience as it is excruciating to endure.
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