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Breached

Drama Drifters · Jun 22, 2016

PC

N/A

About

You awaken as Corus Valott, long lost in cryogenic slumber, to find your shelter damaged by unknown circumstances. The land and settlements around you have crumbled to ruin, broken buildings and jagged shards all that remains. Confused and isolated, you're compelled to repair the shelter, explore the ruins and scavenge your surroundings, in hopes of uncovering – or perhaps avoiding – the uncomfortable truth of what has transpired.

Trailers & screenshots

Scores by platform

PC

Critic 5.5 (7 critics) · Gamer 5.0

6.3

Critic reviews

  • Game Zone

    Daniel R. Miller · Sep 19, 2016

    5.0
    A budget-priced experimental title whose success lies in its narrative over its game design.
  • GameSpot

    Don Saas · Jul 13, 2016

    3.0
    Considering how poorly it controls, how shallow its mystery proves to be, and how little Breached cares if you succeed, it's pretty easy to mark it as a sci-fi adventure worth skipping. Breached has a spark, but it ultimately fades before catching fire.
  • TechRaptor

    Scott Malcomson · Jun 21, 2016

    6.5
    Smooth and immersive play elements conflict with a short campaign, limited replay value, and a poignant but shallow story.
  • COGconnected

    Ahmed Mohamed · Jun 21, 2016

    7.8
    Breached melds together a plethora of mechanics and systems to build a unique experience. The more I played it, that impressive effect was not as astounding as was first introduced but it’s still there. Surprisingly, it is most powerful in its narrative approach, allowing players to construct said approach themselves.
  • Cubed3

    Jordan Hurst · Aug 19, 2016

    3.0
    The commitment to a unique, indelible atmosphere in Breached is admirable, but it absolutely cannot carry the entire experience, especially not when the rest of that experience is so dry and under-realised.
  • God is a Geek

    Nick Gillham · Jun 21, 2016

    6.5
    A full playthrough is pretty short, lasting around two to three hours, and longevity is provided by repeat play to unlock all the diary entries. This in theory ties into the lore itself with Corvus obviously stuck in a cycle of Scavenge, rest, repeat. The question is, with the environments being too open and generally uninteresting to explore, would you really want to? Breached is a game that wants you to play it again and again, but doesn’t provide enough reason to do so.

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