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Between Me and The Night

RainDance LX · Jan 22, 2016

PC

N/A

About

‘Between Me and The Night' is a surrealist action adventure game that walks the thin path between sanity and madness. Take on the role of a young boy and explore and interact with the mysterious house in which he lives. Solve puzzles around the house to reveal new places, help you overcome the shadows of the night and discover the strange world beyond it's walls.

Trailers & screenshots

Scores by platform

PC

Critic 6.9 (4 critics) · Gamer 6.9

Critic reviews

  • TechRaptor

    Kindra Pring · Feb 11, 2016

    8.5
    It's a simple experience, free of gimmicks, with a story designed to appeal to gamers. And frankly, that's a breath of fresh air. Sometimes games don't need a bunch of bells and whistles, they just need to tell the story they set out to tell and make a gameplay experience that keeps you interested. Between Me and the Night accomplishes that all too well.
  • Hardcore Gamer

    Mark Steighner · Jan 29, 2016

    6.0
    Playing through Between Me and the Night is a little like hanging out with a talented but perpetually mopey friend: it’s interesting for a while, but just kind of bums you out in the end. If its use of nostalgic video game styles had been more deliberate and integral and some of its puzzles more essential to telling the story, Between Me and the Night’s art and atmosphere could have carried the experience.
  • Game Grin

    Thomas Hughes · Feb 19, 2016

    7.0
    Between Me And The Night is a game that challenges some tough subjects, mental health is not something that many developers delve into. It's a shame that clumsy and vague puzzle design hold the game back. It's worth a few hours of your time if you don't mind relying on guides to help your progression.
  • Vandal

    Ramón Varela · Jan 23, 2016

    6.0
    Sensación agridulce con Between Me and The Night. Y es que una nueva aventura gráfica protagonizada por un niño es siempre bienvenida, pero algo no funciona como debería. Es el ritmo, el planteamiento de los puzles artificialmente difícil, ciertos fallos de diseño o lo poco aprovechada que están las posibilidades de este mundo –el real y el ficticio- con las escasas pistas que se va dosificando la información. O todo a la vez.

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