
Beatbuddy: Tale of the Guardians
Threaks · Aug 6, 2013
About
Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.
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Critic reviews
- Beatbuddy thunders to the sound of its own beat, resulting in a memorable experience that will be enjoyed by many.
- 6.0Despite the praise for BeatBuddy's incredible art and sound direction, the title as a whole does not stand out as a must-play experience otherwise. The foundation for a great game is built here, but the gameplay ranges from passable to dull. Though it is never an overtly bad experience, the gameplay lacks any truly enthralling aspect to propel the player through.
- Beatbuddy feels well worth the $15 sticker price on Steam for Mac, PC, and Linux. While sometimes it feels like its musical ambitions are inhibited by the game design, it's still a strong game in its own right and it's fun to see how the musical elements and enemies combine together as gameplay features.
- 7.0When Beatbuddy works, it’s a beautiful, charming journey of exploration through a lush and magical undersea realm. When it doesn’t work, it’s frustrating, repetitive, and dull. And as much as I wanted it to be mostly the former, there’s just a little too much of the latter for it to really sing.
- 6.0With a few more musically inclined puzzle variations and a more varied ecosystem of sea life to threaten my life in unison with the beat, I would have been happy to dive right back into Beatbuddy as soon as I had finished. Unfortunately, the swim quickly became a fatigue of been-there, done-that with only the inspired setting and songs serving as a life-raft from the monotony.
- 7.2Overall, it’s a pretty enjoyable game.It doesn’t require too much dedication if you just want a small game to pick up and play for half an hour.I did encounter a few bugs though, but I imagine they will be fixed in a patch in the future.At one stage the level froze and nothing would respond, but that was simply fixed with a pause and un-pause.
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