More happens. More options for meaningful decisions. More roles for more tools. Units move farther and can do more. More action, less waiting. More systems threaded smartly into existing systems rather than bolted onto the margins. This essay isn’t just about the changes in war since Vietnam, but it’s about changes in game design. Nagel also honors his new profession.

Afghanistan '11
Every Single Soldier · Mar 23, 2017
About
Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!
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- Not many games leave you feeling like you have had a genuine insight into the subject matter, but Afghanistan ’11 left me feeling informed without patronising or preaching. Obviously, the approach to the whole issue is simplified and the solutions idealised, yet I still came away feeling I had a better understanding of the Afghanistan situation.
- 7.5There’s plenty to enjoy with Afghanistan ’11 but there are several issues with in the game itself including a lack of depth to some of the core features. While as a strategy title, it will hit the mark for most, things like political aspect of the game are shallow at best and often feel like an untapped gold mine of interesting gameplay.
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