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  1. Thomas Was Alone

    PS3 · Lorenzo Antonelli · May 07, 2013

    Il miglior pregio del gioco di Mike Bithell (sviluppato originariamente su PC in sole ventiquattr'ore!) risiede nella cura dispensata per la narrazione. Anzi, a giudicare la "facilità" con cui si procede di livello in livello, senza mai la necessità di scervellarsi disperatamente per venirne a capo (la curva di apprendimento è molto poco ripida, a dire la verità), la narrazione, in Thomas Was Alone, è tutto, o perlomeno rappresenta una parte significativa dell'esperienza di gioco.
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    9.0
  2. Age of Wushu

    PC · Leif Johnson · May 07, 2013

    A generally faithful representation of medieval-fantasy China, Age of Wushu puts a barrier many hours deep between us and enjoying this fairly unique free-to-play MMORPG. As a PvP-focused game, its time-limited cash shop and cultivation skill system makes it inhospitable to free players, yet Age of Wushu brings fresh life to stale genre features, and even gives your character an intriguing, danger-filled life when you're offline.
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    7.0
  3. House of the Dead Overkill: LR

    iOS · Rob Rich · May 06, 2013

    The House of the Dead: Overkill - The Lost Reels is a fun, if slightly watered-down, arcade-style romp. The bite-sized level chunks are a good fit for mobile gaming and the touch controls should serve as an example to other iOS shooters.
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    7.7
  4. Mars: War Logs

    PC · Richard Cobbett · May 03, 2013

    The result is hard to recommend, with few diamonds to be found in the Martian rough. If you're willing to settle for occasional agate or topaz though, there are just enough sparkles here and there.
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    5.3
  5. Motocross Madness

    Xbox 360 · Lorenzo Antonelli · May 03, 2013

    Inoltre, il tasso di sfida nel gioco in singolo è pressoché inesistente (un vero peccato), mentre il gameplay eccessivamente arcade – al punto da non percepire alcun tipo di superficie sotto le ruote, si procede come fluttuando – fa del nuovo Motocross Madness solamente un passatempo adatto ai più piccini, o se vogliamo un gioco di motocross capace di divertire spensieratamente tutta la famiglia.
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    7.0
  6. Zeno Clash II

    PC · Dan Stapleton · May 02, 2013

    If Zeno Clash is a borderline psychedelic trip, Zeno Clash II is a flashback to that same delightfully bizarre world. What worked in 2009's original first-person brawler works here as well, but inadequate maps, strange combat balancing, and several other quirks make it hard to call the sequel a substantial improvement beyond its new areas and creatures.
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    6.4
  7. Ninja Gaiden 3: Razor's Edge

    Xbox 360 · Jamiemad66 · May 02, 2013

    Razor’s Edge offers glimpses of brilliance, with some excellent combat coupled with some challenging enemies and memorable boss encounters. But amongst the shining lights, there are too many lights that are poorly designed or flat out unnecessary. When you provide a linear experience you need to provide either an engaging story, or gameplay that is entertaining and fresh enough to keep the player interested. Sadly, the repetitive nature of linearity alongside some poor design choices take away the pleasure combat instilled to the player.
    6.4
  8. Mittens

    iOS · Brian Albert · May 02, 2013

    Though many of Mittens’ levels feature a neat variety of traps and mechanisms, on the mandatory normal difficulty most unfold at a snail’s pace and are simply too easy. Dying is uncommon, and some levels are so simple you might complete them entirely by accident.
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    6.2
  9. Don't Starve

    PC · Marty Silva 46 · May 01, 2013

    Time spent battling shadow creatures, building a farm, and ultimately an inevitable death are rewarding once they get going, but failure to recognize success robs them of meaning, and there's a long period of doldrums at the start of every new game. While I appreciate the world, atmosphere, and mechanics, I can't help but wish that there was a light at the end of Don't Starve's dark and lonely tunnel.
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    7.0
  10. Double Dragon II: Wander of the Dragons

    Xbox 360 · Mattia Ravanelli · May 01, 2013

    Viene allora da chiedersi, tornando alle prime righe, come sia stato possibile che un prodotto simile abbia raggiunto lo spazio virtuale di Xbox Live Arcade.
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    2.0