
Destructoid
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Headlander
Without those lackluster diversions, it would be an amicable trifle. Even at its best, the game feels like an idea gestating in real-time, like a sponge dinosaur filling up with water. So much of Headlander teases you with the idea of what could have been; a shame, because the game we actually got is kind of a bummer.Read full review from Destructoid (opens in a new tab)4.5
HAWKEN
Hawken has never been a terrible game, but it has never made a case for itself as anything more either. This console version puts up even less of a fight. If you're broke and bored this summer and looking for something to sink some hours into, Hawken on console could be a reasonable pastime. But there is no getting around the fact that this is the worst way to play an already mediocre game.Read full review from Destructoid (opens in a new tab)4.5
Epistory - Typing Chronicles
All of this is wrapped up in a beautiful papercraft aesthetic, with new areas of the world unfolding and building up like an origami diorama. The adventure is narrated as the script is written directly on the environment, with two threads of narrative that come together in the end.Read full review from Destructoid (opens in a new tab)8.0
Gal*Gun: Double Peace
It is absurd and refreshing, and the game is all the better for it. The strange scenarios found within kept me coming back for three playthroughs, whether I was protecting a girl from a tentacle monster or stealing panties from the girls locker room like a character from an '80s teen sex comedy.Read full review from Destructoid (opens in a new tab)7.5
GOD EATER Resurrection
Perhaps it took a move to the home consoles and a years-delayed retouch, but God Eater Resurrection shines as a less demanding, flashier alternative to the likes of Monster Hunter. It'll never ask for the same depth of dedication, but it doesn't try to, and in (not) doing so, manages to prove that being the "diet" version of something isn't always a bad thing.Read full review from Destructoid (opens in a new tab)8.0
I Am Setsuna
I actually quite like the adherence to nostalgia, as Square is only giving fans with they want after years of complaints that projects like Final Fantasy XIII strayed too far. But by the same token of goodwill, it plays it a little too safe in regards to its at times predictable story, and doesn't really do anything new that moves the genre forward in any way. Still, if old school is what you want, you'll get it.Read full review from Destructoid (opens in a new tab)7.5
Energy Hook
That's spot on with how I feel. As much as I want to like Energy Hook -- the concept itself is sound, and should work -- the whole thing comes across as unfinished and unpolished. Even when the stars align and the game seems to play as intended, the feeling is fleeting. It lacks staying power.Read full review from Destructoid (opens in a new tab)3.0
Pokemon Go
So we've got a game that I don't enjoy from any angle (which sucks), but it's also dominating the cultural conversation right now (which is great). I'm torn on this one, honestly! See, I don't recommend Pokémon Go the video game. But I can't get enough of Pokémon Go the cultural artifact. It's a Videodrome-esque obsession, and I'm very disappointed in how excited I am to play my part. Long live the new flesh.Read full review from Destructoid (opens in a new tab)3.5
Call of Duty: Black Ops III - Descent
At this point, I'm starting to grow tired of the cast that's been there since World at War (I still want to see more of Goldblum and company from Black Ops III's packed-in map), but the voice actors still give it their all and sell it all these years later. Dempsey is one of Steve Blum's best bit roles to date. Still, if you aren't keen on zombies (and many of you aren't, after nearly 10 years of it), you can probably stay away from Descent.Read full review from Destructoid (opens in a new tab)6.0
NECROPOLIS: BRUTAL EDITION
Can you play Necropolis by yourself? Only if you're really dedicated to the idea of running the same series of floors over and over with the intention of making progress. Without company, the initial dungeons begin to blend together a bit, and restarting isn't so much a pain from a pure skill-based roguelike standpoint, but a crisis of variety.Read full review from Destructoid (opens in a new tab)7.0