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  1. Headlander

    PC · Mike Cosimano · Jul 25, 2016

    Without those lackluster diversions, it would be an amicable trifle. Even at its best, the game feels like an idea gestating in real-time, like a sponge dinosaur filling up with water. So much of Headlander teases you with the idea of what could have been; a shame, because the game we actually got is kind of a bummer.
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    4.5
  2. HAWKEN

    PS4 · Nic Rowen · Jul 24, 2016

    Hawken has never been a terrible game, but it has never made a case for itself as anything more either. This console version puts up even less of a fight. If you're broke and bored this summer and looking for something to sink some hours into, Hawken on console could be a reasonable pastime. But there is no getting around the fact that this is the worst way to play an already mediocre game.
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    4.5
  3. Epistory - Typing Chronicles

    PC · Darren Nakamura · Jul 24, 2016

    All of this is wrapped up in a beautiful papercraft aesthetic, with new areas of the world unfolding and building up like an origami diorama. The adventure is narrated as the script is written directly on the environment, with two threads of narrative that come together in the end.
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    8.0
  4. Gal*Gun: Double Peace

    PS4, PS Vita · CJ Andriessen · Jul 22, 2016

    It is absurd and refreshing, and the game is all the better for it. The strange scenarios found within kept me coming back for three playthroughs, whether I was protecting a girl from a tentacle monster or stealing panties from the girls locker room like a character from an '80s teen sex comedy.
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    7.5
  5. GOD EATER Resurrection

    PS4 · Josh Tolentino · Jul 21, 2016

    Perhaps it took a move to the home consoles and a years-delayed retouch, but God Eater Resurrection shines as a less demanding, flashier alternative to the likes of Monster Hunter. It'll never ask for the same depth of dedication, but it doesn't try to, and in (not) doing so, manages to prove that being the "diet" version of something isn't always a bad thing.
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    8.0
  6. I Am Setsuna

    PS4 · Chris Carter · Jul 18, 2016

    I actually quite like the adherence to nostalgia, as Square is only giving fans with they want after years of complaints that projects like Final Fantasy XIII strayed too far. But by the same token of goodwill, it plays it a little too safe in regards to its at times predictable story, and doesn't really do anything new that moves the genre forward in any way. Still, if old school is what you want, you'll get it.
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    7.5
  7. Energy Hook

    PS4 · Jordan Devore · Jul 13, 2016

    That's spot on with how I feel. As much as I want to like Energy Hook -- the concept itself is sound, and should work -- the whole thing comes across as unfinished and unpolished. Even when the stars align and the game seems to play as intended, the feeling is fleeting. It lacks staying power.
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    3.0
  8. Pokemon Go

    iOS · Mike Cosimano · Jul 12, 2016

    So we've got a game that I don't enjoy from any angle (which sucks), but it's also dominating the cultural conversation right now (which is great). I'm torn on this one, honestly! See, I don't recommend Pokémon Go the video game. But I can't get enough of Pokémon Go the cultural artifact. It's a Videodrome-esque obsession, and I'm very disappointed in how excited I am to play my part. Long live the new flesh.
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    3.5
  9. Call of Duty: Black Ops III - Descent

    PS4 · Chris Carter · Jul 12, 2016

    At this point, I'm starting to grow tired of the cast that's been there since World at War (I still want to see more of Goldblum and company from Black Ops III's packed-in map), but the voice actors still give it their all and sell it all these years later. Dempsey is one of Steve Blum's best bit roles to date. Still, if you aren't keen on zombies (and many of you aren't, after nearly 10 years of it), you can probably stay away from Descent.
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    6.0
  10. NECROPOLIS: BRUTAL EDITION

    PC · Chris Carter · Jul 12, 2016

    Can you play Necropolis by yourself? Only if you're really dedicated to the idea of running the same series of floors over and over with the intention of making progress. Without company, the initial dungeons begin to blend together a bit, and restarting isn't so much a pain from a pure skill-based roguelike standpoint, but a crisis of variety.
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    7.0