Trailer, Gameplay, & Screenshots
About this game
Developer: Oscar Brittain
Content Rating: Mature
In Desert Child, you are a young and talented hoverbike racer who needs to figure out how you can scrape enough cash together through racing and odd jobs to punch your one way ticket to the Red Planet to enter the biggest race in the universe, the Grand Prix.
Gamer Reviews36 Reviews
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Critic Reviews7 Reviews
While its got style, it’s disappointing how little it does with it. Races are fine, the world it presents quickly becomes finding the quickest route to reach the end, and once reached it all ends so abruptly you can’t help but begin it again with the curiosity of there having to be something more. In the end, there isn’t that much more to it, and even an easy Platinum trophy on PlayStation 4 doesn’t make this a game I would recommend to anyone.
Desert Child is built upon the promise of solid ideas that don’t quite come together. And sadly, they’re so deeply intertwined that a mistake in one aspect of the game critically injures the other part of the game. Hoverbike racing is a neat central mechanic but it wears thin and is stifled by its lack of difficulty and useless upgrades. Planning how and where to spend your limited funds is a creative, relatable mechanic but suffocates under the repetitive racing and the needless upgrades associated with it.
Grinding for slim rewards during the few hours it takes to finish Desert Child encourages you to think broadly about financial hardship. While that’s a worthwhile topic to consider, the inert world and thin gameplay aren’t enough to translate Desert Child’s core concept into an entertaining game.