Darksiders Genesis for PlayStation 4
PS4

Darksiders Genesis

Feb 14, 2020
8.21
playscore
Good
496th of 5014

Trailer, Gameplay, & Screenshots

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About this game

Content Rating: Teen

Summary

From the dawn of creation, THE COUNCIL has maintained the Balance across existence. Carrying out their orders are THE HORSEMEN, Nephilim (powerful beings spawned from the unnatural union of angels and demons) who have pledged themselves to the Council and been granted immense power. However, this power came at a tragic cost: the Horsemen were ordered to use their newfound strength to wipe out the rest of their kind. What followed was a bloody battle on Eden where the Horsemen, obeying the will of the Council, annihilated the Nephilim. Still reeling from the events on Eden, WAR and STRIFE have been given a new assignment -- LUCIFER, the enigmatic and deceptive demon king, has been plotting to upset the Balance by granting power to master demons throughout Hell. War and Strife must hunt down these masters, gather information, and ultimately fight their way through a tangled, demonic conspiracy that threatens to forever upset the Balance and unravel all of creation.

Gamer Reviews

406 Reviews
8.90

Aggregate Gamer Reviews

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Critic Reviews

29 Reviews
7.53
Darryn BonthuysFeb 19, 2020
Irritations and annoyances aside, Darksiders Genesis is still fantastic stuff. It’s a reinvigorating return to form for the franchise, taking the best of the series and remixing it with a few new ideas that make for a great diversion over a dozen hours of escapism.
Dan WebbFeb 16, 2020
Darksiders: Genesis is a neat concept with a frankly bizarre execution. While the isometric viewpoint is cool during certain scenarios – namely Strife’s twin-stick shooter gameplay – everything else doesn’t really fit, especially the awful platforming. It’s not a bad game, it’s just not a very good one.
Jenni LadaFeb 14, 2020
Darksiders Genesis isn’t a bad game. It has a lot of potential to it and there are some things it does well. I especially liked the twists to its story. The problem is that it is pretty clear it didn’t get the same level of attention as its predecessors. Elements of its design makes it feel like corners were cut in an effort to get things done as efficiently as possible. This can mean some platforming segments are difficult to get past and a little perhaps the puzzles could have actually been challenging.

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