Trailer, Gameplay, & Screenshots
About this game
Developer: Airship Syndicate
Content Rating: Teen
From the dawn of creation, THE COUNCIL has maintained the Balance across existence. Carrying out their orders are THE HORSEMEN, Nephilim (powerful beings spawned from the unnatural union of angels and demons) who have pledged themselves to the Council and been granted immense power. However, this power came at a tragic cost: the Horsemen were ordered to use their newfound strength to wipe out the rest of their kind. What followed was a bloody battle on Eden where the Horsemen, obeying the will of the Council, annihilated the Nephilim. Still reeling from the events on Eden, WAR and STRIFE have been given a new assignment -- LUCIFER, the enigmatic and deceptive demon king, has been plotting to upset the Balance by granting power to master demons throughout Hell. War and Strife must hunt down these masters, gather information, and ultimately fight their way through a tangled, demonic conspiracy that threatens to forever upset the Balance and unravel all of creation.
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Gamer Reviews406 Reviews
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Critic Reviews29 Reviews
Irritations and annoyances aside, Darksiders Genesis is still fantastic stuff. It’s a reinvigorating return to form for the franchise, taking the best of the series and remixing it with a few new ideas that make for a great diversion over a dozen hours of escapism.
Darksiders: Genesis is a neat concept with a frankly bizarre execution. While the isometric viewpoint is cool during certain scenarios – namely Strife’s twin-stick shooter gameplay – everything else doesn’t really fit, especially the awful platforming. It’s not a bad game, it’s just not a very good one.
Darksiders Genesis isn’t a bad game. It has a lot of potential to it and there are some things it does well. I especially liked the twists to its story. The problem is that it is pretty clear it didn’t get the same level of attention as its predecessors. Elements of its design makes it feel like corners were cut in an effort to get things done as efficiently as possible. This can mean some platforming segments are difficult to get past and a little perhaps the puzzles could have actually been challenging.