Control for PlayStation 4
PS4

Control

Aug 27, 2019 NEW

Trailer, Gameplay, & Screenshots

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About this game

Content Rating: Mature

Summary

After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactive environments, while fighting through a deep and unpredictable world.

Critic Reviews

45 Reviews
8.19
Michael LeriAug 27, 2019
Quantity does not equal quality but upping both at the same time is an elusive task that many developers don’t quite nail. The uncanny story only gets better for those who delve into its extensive pieces of lore. Its combat is inherently energetic and gratifying and more so once you combine different abilities and play it at faster speeds. From its narrative to its world to its puzzles and combat, Control intrigues its players and invites them to think and rewards them handily for doing so; a true remedy for overly linear and coddling game design.
8.80
Jonathon DornbushAug 26, 2019
Control is set in an engrossingly weird paranormal world that I couldn’t help but explore. Jesse’s versatile psychic skills and main weapon make for thrilling ranged combat. And thanks to a strong supporting cast, a well-written script, and plenty of intriguing breadcrumb trails, I’ve thoroughly enjoyed my adventure through the shifting rooms of Oldest House. Jesse’s personal story feels like an afterthought next to that, but there’s enough to Control’s world that I remain invested in uncovering every secret, even though the story’s over.
Tom ChickSep 16, 2019
I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.

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