PC - Windows, Mac
9.00 to 10.0
8.00 to 8.99
6.00 to 7.99
4.00 to 5.99
0 to 3.99
For the price, there's a huge value here. It's a great start for Runic, who intends to build a free-to-play, massively multiplayer version of the game in the future. If the company maintains the core quality of this single-player game and fleshes out the lands, storyline, and multiplayer features in its next project, it will have something really special on its hands
Torchlight applies a smooth and modern design to a time-tested concept. The result is successfully crafted and eminently playable dungeon crawler at the attractive price of 20 bucks. The one downer is the puzzling lack of online play. If other titles on the market aren't satisfying your urge to level up and amass a towering hoard of loot, there's a lot to be gained from going at it solo in Torchlight's dungeons.
Torchlight hits all the highs of the action RPG genre and avoids virtually all of the lows. The only serious issue that some will have with the gameplay is the absence of a multiplayer mode. Being able to kill monsters with a pal or three is a core part of the Diablo experience, so some players will find this omission hard to live with. Still, the solo campaign is reasonably lengthy (and is boosted by some bonuses after its conclusion) and well designed. Levels move along smartly, so you get into a perfect clicking groove.
All in all, Torchlight is a refreshing - though not revolutionary - dungeon crawler that will occupy gamers for 10-15 hours on the first run-through, and perhaps dozens more across varying difficulty levels and experiments with different character classes. The story is somewhat lacking, but not overly important when garnering quests and slaying beasts. You'll quickly lose track of time whilst exploring the bowels of the town of Torchlight, which is lovely for your sense of satisfaction, but bad for the real life priorities you'll likely neglect, such as eating and paying bills.
Torchlight is part of a growing market of PC games finding success with budget prices. Runic hasn't dumbed down the experience, they've removed the fluff and distilled it down to the truly fun parts. Add in a few innovations and what you've got is Torchlight; a game that raises the expectations for dungeon-crawling action RPGs by being not just fine-tuned but affordable as well.
While this is undoubtedly a bummer, I am much happier with the polished single-player experience and no online than I would be with two half-assed elements. There are other, minor complaints that one can level – often-uninspiring loot, poor in-game documentation, and badly explained major game mechanics are all frustrating. However, the core of the game is its combat and character progression, and both of those are outstanding. Torchlight might not be breaking any new ground, but the soul of Diablo hasn't been so ably captured in years.
While Torchlight’s original faults still stand, the game lends itself wonderfully to the Xbox 360 controller, and we found ourselves preferring the console edition. If you’re looking for a hack ‘n’ slasher to lose a week’s worth of nights to, then sit down - you’ve found it.
Torchlight pays homage to Diablo in the most incorrect way possible: by making it even more simple and repetitive, which is a shame as the fights are faster, and the classes more versatile. Even worse? Thinking that plot doesn't really matter here, Runic Games simply didn't put any effort in it, with the end result failing to captivate.
So, it's the best Diablolike since Diablo II, and a very real rival to the upcoming (at an unspecified point, God-blinking-dammit) Diablo III. Even though there is nothing new or truly unique about Torchlight, nothing at all, that it so confidently and prettily takes the fight to Blizzard is an enormous compliment about how well put-together this is. Yeah, it gets old pretty fast - but it's also only £15. You'll definitely get your money's worth.
Idéntica conclusión se puede extrapolar de los escenarios, y es que de hecho la fuerza de su dirección artística en términos de decorados está fundamentada en un estilo que hace que cada mazmorra tenga un aspecto totalmente diferente, lo que hace que la variedad esté algo más contrastada. Los efectos están muy cuidados, y la física cumple con su trabajo de puntillas pero haciendo lo que debe. En términos de imágenes por segundo el título es muy estable, y es que su ligereza en cuanto a carga poligonal o calidad de las texturas ayuda mucho a mejorar su fluidez aun con equipos francamente modestos.
Torchlight est un excellent palliatif pour patienter jusqu'à la sortie de Diablo III. Riche, nerveux, prenant, le titre de Runic Games a tout d'un très bon hack'n slash. Enfin presque tout : l'absence de multi le pénalise un peu. Mais ne boudons pas notre plaisir : avec son action survoltée et ses tonnes d'objets magiques, Torchlight fait honneur à son glorieux héritage. Bien sûr, on pourra toujours lui reprocher son grand classicisme, mais on ne demande pas à chaque FPS de réinventer un concept qui a fait ses preuves.
Torchlight non sarà ricordato come l’innovatore del genere, né come il miglior gioco di ruolo degli ultimi anni e neppure come un miracolo tecnologico in grado di spremere al limite la next generation. Sicuramente però entrerà nel cuore di tutti quei videogiocatori alla ricerca di un titolo in grado di diventare in breve tempo una vera e propria droga videoludica (quanto ci mancava una sensazione del genere?) in nome del divertimento e delle uccisioni a colpi di furiosi click.