
Strider
Double Helix Games · Feb 18, 2014
About
Hiryu, the youngest ever “Super A” ranked agent of an elite corps known as the Striders, returns in this action-packed addition to Capcom's classic Strider franchise. For the first time in Strider history, players have access to the massive interconnected world of Kazakh City, which players can explore in any direction they choose. The traditional level structure has been replaced with a retraceable world and a deep ability upgrade system which enables Hiryu to build more power and abilities to penetrate ever deeper into the dystopian adventure.
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Critic reviews
- GamesInAsia6.0The platforming is usually simple, don’t-fall-on-the-spikes stuff, but several tough sections appear from nowhere. Sudden spikes in difficulty can be disconcerting, and frustrating to say the least. One section involving laser beams and moving platforms had me ready to succumb to serious case of rage quit. Strider is an action game and Strider Hiryu is not built for small, precise movements, so making him perform them feels like guiding a tank down a rabbit hole.
- Inside Gaming8.0While Strider could have benefitted from a more concise overworld design, its lengthiness does give the game a “slow burn” appeal, something you don’t usually associate with Metroidvania-style games, let alone 2D side scrollers. ...Even with the game’s flaws, you can’t help but think Double Helix now has the experience and potential to make a superior follow-up. Here’s hoping that it doesn’t take another twelve years before the next sequel or reboot.
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