GameCritics
5.0When I finish off an enemy ship in Black Flag, time slows and the camera zooms in, allowing me to witness the magnificent brutality of powder stores exploding as masts snap like matchsticks. Skull and Bones can’t offer spectacle, because playing with time and camerawork might risk affecting another player’s experience. The result is something that’s dulled down to the point that everyone shares the same mediocrity, and I have to wonder what happened to this poor little project during the many years it was stuck on the seas of development hell.
