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Waking the Glares - Chapters I and II

Wisefool Studio · Mar 15, 2017

PC

Rating Pending

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How can a book change the universe? Dawnfall’s life has changed deeply, now he must travel and find his way back home.

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PC

Critic 4.4 (4 critics) · No ratings yet

Critic reviews

  • Upload VR

    Jamie Feltham · Mar 21, 2017

    6.0
    Waking the Glares is a part of a dying breed of Rift games that use the gamepad for first-person exploration, but that doesn’t necessarily mean it’s bad since there are still strong use cases for gamepad-based VR games. There are enjoyable sights and sounds in these brief two chapters, and some thoughtful puzzles that I enjoyed solving. The series is off to a good start, but I’d definitely like to see more consideration given to Rift players if VR support is to continue, and I’d likely recommend waiting for those future episodes before diving in.
  • Hey Poor Player

    Francis DiPersio · Mar 17, 2017

    4.0
    Despite the game’s many missteps, Waking The Glares Chapters I & II ends with a surprising plot twist that has me interested to see where the story goes from here. However, it can’t be stressed enough that developer Wisefool Studio needs to put a considerable amount of effort into polishing the game’s subsequent chapters to avoid the many pitfalls that plague this freshman effort. As it stands, Waking The Glares – Chapters I & II‘s weightless puzzles, myriad technical issues, and insufferable VR performance make it hard to recommend, even when considering its $5 asking price.
  • Cubed3

    Ofisil · Mar 31, 2017

    2.0
    Waking the Glares: Chapters I and II is a perfect example of how some use the term "indie" to excuse everything. It looks amateurish, it doesn't work as well as it should, its "gameplay" is heavily unpolished, and its story is "symbolic and means stuff," despite it leaving you with a big, irritating question mark above your head, but it's okay, because it's "indie." The truth? It's a bad, bad, bad video game.
  • God is a Geek

    Dale Emasiri · Mar 22, 2017

    5.5
    The game is slated for seven chapters in total, with two released at the time of this review, so perhaps the story will become clearer as time goes on. What I found to be lacking here was enough of a breadcrumb or morsel to chew on as I played. A single thread is all it takes and those who are curious will keep pulling at it until the whole thing unravels. The first two chapters of Waking the Glares were very short at 55 minutes for both – fumbling and staggering around looking at everything included – and so there’s currently not a lot else to say about the game.

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