
绛河之上 Under Supernova
UnderSupernovaGroup · May 31, 2023
About
I hope to bring players a game with greater freedom and fun.
Each planet is a sandbox that can be excavated and interacted with billions of grids in length, width, and height.
Operation, farming and exploration can be simulated in a Z-axis map of almost infinite size, which is not limited to n*n grids.
You can control individual individuals to role-play, collect, log, excavate, build, manufacture, fish, trade, fall in love, explore, and more.
You can control an unlimited number of teams to engage in battles, explore ruins, and run businesses simultaneously.
Various map commands can be added for base management, planning batch collection, logging, excavation, construction, production planning, bulk trade, and more. Classify and manage character behavior, quickly locate individuals and each pile of items
Following the rules of residence, NPCs have their own life trajectory, family, residence, and property.
From birth to school learning, to getting married and starting a career, one has their own life.
They will eat, drink, and sleep on their own, and they will recommend teachers, guards and management personnel on their own.
The products in the place of residence will also self mobilize the production chain, ensuring the production of local specialties and livelihood materials step by step from raw materials.
People communicate information through utterances with frequency and volume that decay with distance, talk about needs, receive and deliver tasks.
Everything in the game is definable and can also be expanded like samples. You can customize items, creatures, buildings, production systems, knowledge, skills, combat methods, and even relics and large buildings. You can also refer to English translation files for localization in other languages. And even if the modules are interdependent, there is no need for sorting. The built-in visual blueprint editor allows for real-time editing of relics and large buildings.
The entire scene and personal belongings where the character starts can be defined, and some predefined events can also be used. Can define one's own story.
Biomass accumulates from the photosynthesis of plants throughout the entire process of germination, growth, fruiting, and diffusion, and is transmitted to the biological chain in a proportion of 10% -20%.
Plants compete for limited nutrition, and animals must eat real food to survive.
Mountains, plains, hills, water bodies of varying heights, abandoned cities, etc. have diverse terrains.
The story takes place in the distant future.
You can build a spaceship to explore other planets and galaxies.
Whether it is a Terrestrial planet, a gaseous planet or a star, it is necessary to pay attention that the planet without livable transformation requires a considerable level of science and technology to survive.
Knowledge is the prerequisite for skills and production.
Knowledge is the knowledge that each person possesses separately, and it needs to be learned through human guidance and the carrier of knowledge.
New knowledge can be developed from knowledge.
Knowledge can be engraved on stones, written on paper, and print on metal plates.
Knowledge brings skills, skills bring combat methods, and enhances combat methods.
People can become stronger warriors through training and combat.
Almost infinite sandbox
Each planet is a sandbox that can be excavated and interacted with billions of grids in length, width, and height.
Operation, farming and exploration can be simulated in a Z-axis map of almost infinite size, which is not limited to n*n grids.
Diverse operating modes
You can control individual individuals to role-play, collect, log, excavate, build, manufacture, fish, trade, fall in love, explore, and more.
You can control an unlimited number of teams to engage in battles, explore ruins, and run businesses simultaneously.
Various map commands can be added for base management, planning batch collection, logging, excavation, construction, production planning, bulk trade, and more. Classify and manage character behavior, quickly locate individuals and each pile of items
npc of free action
Following the rules of residence, NPCs have their own life trajectory, family, residence, and property.
From birth to school learning, to getting married and starting a career, one has their own life.
They will eat, drink, and sleep on their own, and they will recommend teachers, guards and management personnel on their own.
The products in the place of residence will also self mobilize the production chain, ensuring the production of local specialties and livelihood materials step by step from raw materials.
words-driven interactions and tasks
People communicate information through utterances with frequency and volume that decay with distance, talk about needs, receive and deliver tasks.
Free module
Everything in the game is definable and can also be expanded like samples. You can customize items, creatures, buildings, production systems, knowledge, skills, combat methods, and even relics and large buildings. You can also refer to English translation files for localization in other languages. And even if the modules are interdependent, there is no need for sorting. The built-in visual blueprint editor allows for real-time editing of relics and large buildings.
Custom opening background
The entire scene and personal belongings where the character starts can be defined, and some predefined events can also be used. Can define one's own story.
A more realistic biological chain
Biomass accumulates from the photosynthesis of plants throughout the entire process of germination, growth, fruiting, and diffusion, and is transmitted to the biological chain in a proportion of 10% -20%.
Plants compete for limited nutrition, and animals must eat real food to survive.
Diversified terrain
Mountains, plains, hills, water bodies of varying heights, abandoned cities, etc. have diverse terrains.
Exploration beyond planets
The story takes place in the distant future.
You can build a spaceship to explore other planets and galaxies.
Whether it is a Terrestrial planet, a gaseous planet or a star, it is necessary to pay attention that the planet without livable transformation requires a considerable level of science and technology to survive.
Inheritance of knowledge and classics
Knowledge is the prerequisite for skills and production.
Knowledge is the knowledge that each person possesses separately, and it needs to be learned through human guidance and the carrier of knowledge.
New knowledge can be developed from knowledge.
Knowledge can be engraved on stones, written on paper, and print on metal plates.
Combat and Skills
Knowledge brings skills, skills bring combat methods, and enhances combat methods.
People can become stronger warriors through training and combat.
Scores by platform
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