
Too Human
Silicon Knights · Aug 19, 2008
About
As the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God's hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life. Players are treated to a nonstop barrage of action powered by the seamless integration of melee and ranged firearms combat. Battles unfold in awesome scale as players engage in spectacular battles with vast numbers of enemies.
Trailers & screenshots
Scores by platform
6.8
Critic reviews
- 2.0I want to say that Too Human is flawed, but it's not. A flaw would suggest that mistakes were made, but when you see the game in action, it becomes quite clear that everything has been done on purpose. Silicon Knights made no mistakes when it chose unresponsive analog controls, nor was it an accident that the game is designed with regular player death and repetitive unskippable cutscenes in mind.
- Despite being in development for so long, Too Human could have still benefited from even more time. Much of the game feels half finished, and while the franchise has been designed from the beginning as a trilogy, if all three installments had been stuffed into one release the chances of it wearing on the player would have been lessened.
- 7.4Too Human is a good game that will provide most players with a lot of entertainment. Fans of both action tiles and RPGs will find a lot to like, but know that the game doesn't nail either genre perfectly. However, loads of challenging (though repetitive) enemies, tons of customization options, an obscene amount of collectibles, and an enjoyable co-op mode make the game a pleasurable experience.
- 7.0This is the most disappointing thing about Too Human. Not the repetitive combat, or the technical issues, or the frustrating, endless death, but the plot. While the issue may be explored further in the next game, we expected more from the first. It's a big let down.
- 7.8For everything Too Human does well, it feels as if there is something holding it back. The character customization options and great class and skill system are the kind of foundation games should be built on. But then it’s all made rather moot by the fact that dying doesn’t matter and all of the enemies scale to you. The sense of accomplishment just isn’t there.
- 6.0As a game, the action is a little too straightforward for its own good. The latent loot fiend in me had fun uncovering new items, slotting runes, and finding blueprints for new items--but even that stuff doesn't feel as fleshed out as you'd probably expect. In short, large parts of Too Human feel like they were designed to the standards of the last generation of consoles, not this one.
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