
Thief
Eidos-Montréal · Feb 25, 2014
About
Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.
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Critic reviews
- 7.0So many little things hold it back, but the core stealth experience is fantastic. Fans of the original will likely find parts they love about Garrett’s new adventure, but anyone bred on more recent stealth games likely won’t see what all the fuss is about. Eidos Montreal has done an admirable job, but too much holds it back from being the reinvention of the franchise we all were hoping for.
- In spite of the preconceived notions and occasionally frustrating execution, Thief provides an intriguing and occasionally exciting foray into the shadows. It’s an experience that ranges from exceptional to entertaining.... That isn’t the case, though, as it’s very much a “take it as it is” experience, and if you’re willing to do so you’ll find that it just might steal some time from your weekend.
- 5.0Thief is by no means an awful game, but it is a thoroughly disappointing one. By introducing a customisable difficulty setting, the developer has attempted to placate stealth veterans, but the restrictive level design, poor combat, and lack of polish make it a difficult title to really recommend. There are glimmers of outstanding moments on occasion here, but sadly the overall affair is criminally mundane.
- 6.0Thief also features an incredibly extensive array of difficulty options and play experience customizations. Nearly every element of the gameplay can be tweaked to your liking. ...I'd rather replayability come more from the emergent gameplay than trying to cram a leaderboard drive into the experience, but the ability to tailor the game is still quite welcome and testament to the developers trying to deliver to fans of the older games.
- 5.0The missions – thefts, basically – are where the game harkens back to its roots, offering greater scope for varied approaches as you creep through purpose-built levels, searching for whichever glittering target you’ve been assigned. Almost every room offers a limited stealth-puzzle of sorts, with a flawless solution masked by the more obvious creep-up-and-whack possibilities that sneaky players have been doing since, well, the original Thief.
- 7.5Still, Thief has moments where it adheres to that classic feel, and that’s where it really shines. You’re a master thief, after all. Operating from the shadows should feel great, and it does. It’s just a shame that the great sneaking gameplay has been wedded to a story that doesn’t quite feel like it fits the classic character you’re cast as. It doesn’t ruin the game, but it definitely keeps it from living up to its potential.
Gamer reviews
You can play lethal or non-lethal. Stealth is a big factor in completing each level. The artwork is very noir which reflects the story. Due to the need to be completely stealthy, completing each level might take a long time to finish. I don't completely recommend it though since there's not much to do after completing the story and the only other thing to do is stealing valuables.
story was good but i didn't like gameplay. it was easy, u actually don't need to sneak around, only for challenges and who cares about challenges. it was like dishonored but dishonored is pretty better. it ended like it needs second part. so i hope it will be better.
Not really the best. DO NOT buy at full price.
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