5.0
We’re in an age now where point and click, interactive stories are ala mode - courtesy of prominent series’ such as Telltale’s The Walking Dead. These games appear to be predicated on choice. Whether or not they are, what games like this do particularly well is demonstrate the illusion of choice - which works just as well. The Shopkeeper fails to do this, missing the balance, and thus leaves behind simply good ideas - lost in its technical shortcomings. The Groundhog Day vibe in the end left me a wee bit disappointed.






